Shop — added 3D previews for weapon and laser skins
Killfeed — added entries for laser and meteor deaths, plus ICE, BARRIER and WILDCARD usage
Item HUD — added cooldown status text and a remaining-duration bar for STIMULATOR
Item models — redesigned FLASHBANG, TRAP and BARRIER with simpler, stylized models
Hazards — updated laser emitters, added an animated windsock and redesigned the meteor with a trailing tail
Meteor — impact locations are now marked 1.2 seconds before landing
Hazard roll — redesigned the panel to match the HUD, with colored icons and a NONE result
Team markers — replaced the markers beneath players with clean, hollow rings
Ice — refreshed the surface appearance and joined neighboring patches into continuous sheets
VEST — replaced the heavy screen flash and sparks with a small impact flash and a brief BLOCKED shield indicator
FLASHBANG — lowered the grenade toss and shortened the explosion flash
STIMULATOR — softened the red vignette and slowed its pulse
Stamina — cleaned up the bar and label layout across all modes
Killfeed — SWAP, HOOK and HARPOON usage now appears immediately for everyone; FOOTHOLD appears when the showdown starts
DECOY — added fading footprints and kept its path within the arena
Wind and ice — effects now continue while chat is open
TRAP — the trigger area now matches the model
Spectators — can no longer use items
HUD — removed colored glow from item names, color labels and other panels
SWAP item is known to be imbalanced