Items & Hazards Update

11 September 2026
20 changes in this update

Added

3 changes
  • Shop — added 3D previews for weapon and laser skins

  • Killfeed — added entries for laser and meteor deaths, plus ICE, BARRIER and WILDCARD usage

  • Item HUD — added cooldown status text and a remaining-duration bar for STIMULATOR

Improved

12 changes
  • Item models — redesigned FLASHBANG, TRAP and BARRIER with simpler, stylized models

  • Hazards — updated laser emitters, added an animated windsock and redesigned the meteor with a trailing tail

  • Meteor — impact locations are now marked 1.2 seconds before landing

  • Hazard roll — redesigned the panel to match the HUD, with colored icons and a NONE result

  • Team markers — replaced the markers beneath players with clean, hollow rings

  • Ice — refreshed the surface appearance and joined neighboring patches into continuous sheets

  • VEST — replaced the heavy screen flash and sparks with a small impact flash and a brief BLOCKED shield indicator

  • FLASHBANG — lowered the grenade toss and shortened the explosion flash

  • STIMULATOR — softened the red vignette and slowed its pulse

  • Stamina — cleaned up the bar and label layout across all modes

  • Killfeed — SWAP, HOOK and HARPOON usage now appears immediately for everyone; FOOTHOLD appears when the showdown starts

  • DECOY — added fading footprints and kept its path within the arena

Fixed

3 changes
  • Wind and ice — effects now continue while chat is open

  • TRAP — the trigger area now matches the model

  • Spectators — can no longer use items

Removed

1 change
  • HUD — removed colored glow from item names, color labels and other panels

Known Issues

1 change
  • SWAP item is known to be imbalanced