- New item — HOOK: throw a hook; whoever it catches is reeled in to you
- New item — HARPOON: throw a harpoon; you launch yourself to whoever it hits
- New Colors pattern — Pixel: the whole floor turns into a 1×1 grid where every tile is its own color
- Shop now groups skins into Standard (recolors) and Special (unique models) sections, in both the Pistol and Laser tabs
- Colors endgame tightens up — with only a few players left, the safe zone shrinks so duels don't drag on
- HUD item plate highlight revision: 'active' only for lingering effects; instant/placed items grey after use
- SWAP item is known to be imbalanced, but it's funny too, so it stays as-is for now.
- New game mode: Frenzy — free-for-all where, from round 2 on, every living player draws a fresh random item each round
- New item — BARRIER: raise a wall in front of you that blocks bullets and passage until the next round
- New item — SWAP: instantly swap positions with a random enemy
- New item — WILDCARD: turns into a random other item the moment you use it
- AFK system — players who stop moving sit out matches (AFK chip and overhead label) and rejoin the instant they move; idle players no longer drag bots into a lobby
- Smarter bots — they path around gaps instead of falling in, react to real footsteps instead of always knowing where you are, can be fooled by DECOY, FLASHBANG and MUTE, respect BARRIER walls, no longer get stuck, and each has its own aim, reflexes and hearing
- Scoreboard now tags HOST and BOT, and splits by team with live alive-counts in team modes
- The whole HUD now hides while the shop is open
- BP reward popup is cleaner — no background box
- Consistent key-prompt styling across the HUD, including TAB
- Killfeed polish
- Movement and wind retuned — walk speed lowered and wind eased to match, so pushing against the wind stays possible
- Lobby size lowered from 16 to 14 players
- Revealed enemies now show their laser sight, not just their body
- Fixed a lobby issue during host migration (when the host leaves)
- FLASHBANG tooltip now shows the correct duration (5s)
- New game mode: Colors — each round the floor splits into colored blocks, after the showdown, every block that isn't the safe color drops away
- The shop now opens on the Challenges tab, and the shop pedestal is clearly labelled
- Prep screen reads better — mint-tinted text and a GAMBLE label that fits its cube
- Cleaner, more consistent HUD spacing
- Panels now fade out smoothly as they fall
- The item button now greys out and is disabled (no sound) during the showdown
- The item button is also disabled while you're dead
- FOOTHOLD now greys out when it can't be used (round 1 of the standard modes)
- Daily & Weekly Challenges — complete tasks in the new CHALLENGES tab (open the SHOP) to earn BP
- Play Streak — play at least one match a day and get +100 BP for every 7 days in a row
- Steam Achievements — from first blood to jackpots
- New item: TRAP — drop a hidden mine in front of you; enemies who step on it get stunned and revealed
- Gamble TRIPLE (Jackpot) — a new rare gamble result that loads your item with 3 uses
- Countdown cues — 3-2-1 ticks at match start and right before the showdown freeze
- Item descriptions now show automatically at the start of the first round
- New temporary UI style
- Showdown shots now fire from the gun muzzle, matching the laser you actually see
- Smarter bots — they slide on ice like players and aim less robotically
- Falling arena tiles now fade out smoothly as they drop, instead of disappearing abruptly
- Item button is now disabled — greyed out and silent — while you're dead; it re-enables when you respawn next round
- VEST armor now only blocks bullets — lasers, meteors and falls go right through it
- Teams: the winning team no longer dies to the final floor collapse
- Your voice is muted while you're typing in chat
- If your opponent disconnects mid-match, your win still counts
- Invisible players are no longer given away by floating clothing
- Players could show up as the default character if their outfit loaded slowly — fixed
- A round where everyone dies at once now ends instantly instead of waiting out the clock
- The patrolling vertical laser no longer gets stuck on the last safe tile
- More consistent spacing between on-screen panels (HUD polish)
- Taunt — press G to play a taunt sound (10s cooldown). Muting a player now also silences their taunt
- Empty servers now fill with several bots that fight each other and you
- Killfeed now shows FLASHBANG and QUICKDRAW use
- "Host left" notice when the host disconnects
- Max players raised to 16
- Clearer killfeed wording when a VEST blocks a shot
- More reliable return to the lobby if the host leaves mid-match
- Dead players no longer see enemy team markers mid-round in Team vs Team
- Hazards mode — the arena turns hostile with sweeping lasers, gusts that shove you off the edge, falling meteors and ice slicks
- ICE item — drop a slippery ice puddle in front of you
- Moved Open Shop to the B key — E is now only Use item / Gamble
- Players waiting in the lobby no longer freeze facing the wrong way during a showdown
- Gamble (E) now works while standing next to the shop