Shop — added 3D previews for weapon and laser skins
Killfeed — added entries for laser and meteor deaths, plus ICE, BARRIER and WILDCARD usage
Item HUD — added cooldown status text and a remaining-duration bar for STIMULATOR
Item models — redesigned FLASHBANG, TRAP and BARRIER with simpler, stylized models
Hazards — updated laser emitters, added an animated windsock and redesigned the meteor with a trailing tail
Meteor — impact locations are now marked 1.2 seconds before landing
Hazard roll — redesigned the panel to match the HUD, with colored icons and a NONE result
Team markers — replaced the markers beneath players with clean, hollow rings
Ice — refreshed the surface appearance and joined neighboring patches into continuous sheets
VEST — replaced the heavy screen flash and sparks with a small impact flash and a brief BLOCKED shield indicator
FLASHBANG — lowered the grenade toss and shortened the explosion flash
STIMULATOR — softened the red vignette and slowed its pulse
Stamina — cleaned up the bar and label layout across all modes
Killfeed — SWAP, HOOK and HARPOON usage now appears immediately for everyone; FOOTHOLD appears when the showdown starts
DECOY — added fading footprints and kept its path within the arena
Wind and ice — effects now continue while chat is open
TRAP — the trigger area now matches the model
Spectators — can no longer use items
HUD — removed colored glow from item names, color labels and other panels
SWAP item is known to be imbalanced
Side bet: press F during the mode vote to bet 3 BP on your own win. The payout grows with the number of players in the match
BET chip in the scoreboard next to anyone who placed a bet, so everyone knows who is playing for real
Spending now shows up as a red "-N" popup next to the BP counter, same as rewards
Item gamble now costs 2 BP (free in matches with bots). The gamble tile shows the price and tells you when you are short
Lobby leaderboard is wider, your own row is highlighted
SWAP item is known to be imbalanced
Muzzle flash and smoke when a shot is fired
New sky: cloudy daylight
Shots are now traced from the gun muzzle instead of the player's head, so a hit matches what the laser was touching
New item — HOOK: throw a hook; whoever it catches is reeled in to you
New item — HARPOON: throw a harpoon; you launch yourself to whoever it hits
New Colors pattern — Pixel: the whole floor turns into a 1×1 grid where every tile is its own color
Shop now groups skins into Standard (recolors) and Special (unique models) sections, in both the Pistol and Laser tabs
Colors endgame tightens up — with only a few players left, the safe zone shrinks so duels don't drag on
HUD item plate highlight revision: 'active' only for lingering effects; instant/placed items grey after use
SWAP item is known to be imbalanced, but it's funny too, so it stays as-is for now.
New game mode: Frenzy — free-for-all where, from round 2 on, every living player draws a fresh random item each round
New item — BARRIER: raise a wall in front of you that blocks bullets and passage until the next round
New item — SWAP: instantly swap positions with a random enemy
New item — WILDCARD: turns into a random other item the moment you use it
AFK system — players who stop moving sit out matches (AFK chip and overhead label) and rejoin the instant they move; idle players no longer drag bots into a lobby
Smarter bots — they path around gaps instead of falling in, react to real footsteps instead of always knowing where you are, can be fooled by DECOY, FLASHBANG and MUTE, respect BARRIER walls, no longer get stuck, and each has its own aim, reflexes and hearing
Scoreboard now tags HOST and BOT, and splits by team with live alive-counts in team modes
The whole HUD now hides while the shop is open
BP reward popup is cleaner — no background box
Consistent key-prompt styling across the HUD, including TAB
Killfeed polish
Movement and wind retuned — walk speed lowered and wind eased to match, so pushing against the wind stays possible
Lobby size lowered from 16 to 14 players
Revealed enemies now show their laser sight, not just their body
Fixed a lobby issue during host migration (when the host leaves)
FLASHBANG tooltip now shows the correct duration (5s)
New game mode: Colors — each round the floor splits into colored blocks, after the showdown, every block that isn't the safe color drops away
The shop now opens on the Challenges tab, and the shop pedestal is clearly labelled
Prep screen reads better — mint-tinted text and a GAMBLE label that fits its cube
Cleaner, more consistent HUD spacing
Panels now fade out smoothly as they fall
The item button now greys out and is disabled (no sound) during the showdown
The item button is also disabled while you're dead
FOOTHOLD now greys out when it can't be used (round 1 of the standard modes)
Daily & Weekly Challenges — complete tasks in the new CHALLENGES tab (open the SHOP) to earn BP
Play Streak — play at least one match a day and get +100 BP for every 7 days in a row
Steam Achievements — from first blood to jackpots
New item: TRAP — drop a hidden mine in front of you; enemies who step on it get stunned and revealed
Gamble TRIPLE (Jackpot) — a new rare gamble result that loads your item with 3 uses
Countdown cues — 3-2-1 ticks at match start and right before the showdown freeze
Item descriptions now show automatically at the start of the first round
New temporary UI style
Showdown shots now fire from the gun muzzle, matching the laser you actually see
Smarter bots — they slide on ice like players and aim less robotically
Falling arena tiles now fade out smoothly as they drop, instead of disappearing abruptly
Item button is now disabled — greyed out and silent — while you're dead; it re-enables when you respawn next round
VEST armor now only blocks bullets — lasers, meteors and falls go right through it
Teams: the winning team no longer dies to the final floor collapse
Your voice is muted while you're typing in chat
If your opponent disconnects mid-match, your win still counts
Invisible players are no longer given away by floating clothing
Players could show up as the default character if their outfit loaded slowly — fixed
A round where everyone dies at once now ends instantly instead of waiting out the clock
The patrolling vertical laser no longer gets stuck on the last safe tile
More consistent spacing between on-screen panels (HUD polish)
Taunt — press G to play a taunt sound (10s cooldown). Muting a player now also silences their taunt
Empty servers now fill with several bots that fight each other and you
Killfeed now shows FLASHBANG and QUICKDRAW use
"Host left" notice when the host disconnects
Max players raised to 16
Clearer killfeed wording when a VEST blocks a shot
More reliable return to the lobby if the host leaves mid-match
Dead players no longer see enemy team markers mid-round in Team vs Team
Hazards mode — the arena turns hostile with sweeping lasers, gusts that shove you off the edge, falling meteors and ice slicks
ICE item — drop a slippery ice puddle in front of you
Moved Open Shop to the B key — E is now only Use item / Gamble
Players waiting in the lobby no longer freeze facing the wrong way during a showdown
Gamble (E) now works while standing next to the shop