New game mode: Frenzy — free-for-all where, from round 2 on, every living player draws a fresh random item each round
New item — BARRIER: raise a wall in front of you that blocks bullets and passage until the next round
New item — SWAP: instantly swap positions with a random enemy
New item — WILDCARD: turns into a random other item the moment you use it
AFK system — players who stop moving sit out matches (AFK chip and overhead label) and rejoin the instant they move; idle players no longer drag bots into a lobby
🧼 Improved
Smarter bots — they path around gaps instead of falling in, react to real footsteps instead of always knowing where you are, can be fooled by DECOY, FLASHBANG and MUTE, respect BARRIER walls, no longer get stuck, and each has its own aim, reflexes and hearing
Scoreboard now tags HOST and BOT, and splits by team with live alive-counts in team modes
The whole HUD now hides while the shop is open
BP reward popup is cleaner — no background box
Consistent key-prompt styling across the HUD, including TAB
Killfeed polish
Movement and wind retuned — walk speed lowered and wind eased to match, so pushing against the wind stays possible
Lobby size lowered from 16 to 14 players
🪛 Fixed
Revealed enemies now show their laser sight, not just their body
Fixed a lobby issue during host migration (when the host leaves)
FLASHBANG tooltip now shows the correct duration (5s)