.obj/__compiler_extra.cs

Auto-generated compiler metadata file for the Game project. It sets global usings and assembly attributes like addon title, identifiers, engine version, target framework, compile time, and version numbers.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Gmod Asset Importer" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "gmodassetimporter" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "subzerostudios" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "subzerostudios.gmodassetimporter" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "29" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-10-11T04:15:05.8883481Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.138.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.138.0")]