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Gmod Asset Importer
Released
Simple tool to import gmod models and materials (excluding playermodels)
by SubZero Studios library
updated 2 hours ago
163.4KB
thumb_up_alt1 thumb_down_alt0 favorite1 library_books0
homeDetailsreviewsReviewcodeSource
folder.obj
description__compiler_extra.cs
folderCode
descriptionAssembly.cs
folderEditor
folderConversion
folderPipeline
descriptionConversionPipeline.cs
descriptionMaterialPipeline.cs
descriptionMdlPipeline.cs
folderSource1
descriptionBinaryUtil.cs
descriptionMdlReader.cs
descriptionVmtParser.cs
descriptionVtfReader.cs
descriptionVtxReader.cs
descriptionVvdReader.cs
folderUtil
descriptionPathResolve.cs
folderWriters
descriptionFbxWriter.cs
descriptionPngWriter.cs
descriptionSmdWriter.cs
descriptionVmatWriter.cs
descriptionVmdlWriter.cs
descriptionConversionModels.cs
folderUi
descriptionGmodImporterWindow.cs
descriptionAssembly.cs
folderUnitTests
descriptionFbxWriterTests.cs
descriptionLibraryTest.cs
descriptionPathResolveTests.cs
descriptionPngWriterTests.cs
descriptionUnitTest.cs
descriptionVmatWriterTests.cs
descriptionVmdlWriterTests.cs
descriptionVmtParserTests.cs
descriptionVtfReaderTests.cs
descriptionAssembly.cs
Code/Assembly.cs

Top-level assembly file for the Game project. It defines global using directives for Sandbox and common .NET namespaces and contains a comment noting the runtime assembly is intentionally empty because conversion happens in Editor.

global using Sandbox;
global using System;
global using System.Collections.Generic;
global using System.Linq;

// Runtime assembly intentionally empty — conversion lives in Editor.
Facepunch
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