CHAINSMOKE UI - Added "select all" and "deselect all" buttons.
SPLICE.sys UI - Hovering over a fused cig shows its effects on the shelf.
Time travel - Treated like a real start of day. Properly resets day state for "Start of day" triggers, daily allowance, pack prices, etc.
LP - New diminishing returns curve on LP so a run that goes into the nonillions doesn't cause an integer overflow lol.
Hand UX - More responsive and intuitive interaction when selecting cards from hand.
Ball Pit unlock - Counts any cig with "Buzz Ball" in the name and is no longer a hidden reward as it's required to complete the Loosies carton.
Continue run - better game state snapshotting so resuming a run no longer loses info like some of the cards that were previously in your hand.
Rare editions - foil effects no longer overlap with other cards in hand.
Shelf UI - The shelf UI was disappearing when opening packs previously.
CHAINSMOKE tempo - Chainsmoking 100+ cigs used to take minutes. Now it ramps up to lightspeed.
Slow Burn - New set based on end of day and start of day triggers. As well introduces a new 'charges' system.
Large number formatting - Large numbers format beyond trillion (T) now. Up to decillion before switching to scientific notation
Hustler - New money focused set of 33 cigs.
Hustler Unlocks - new feats for accessing Hustler and its locked cigs.
Chainsmoke animation - progressively speeds up as more cigs are smoked
Leaderboard UI - See when you get a highscore in the round end screen.
Rare editions - New artwork for rare variants of cigs
Retrigger lighter - Nerfed.
Missing textures - there were a few textures missing for rare editions.
Daily Challenge - Playable after completing the DAYMAN feat. This adds a daily seeded run with its own leaderboards. Randomized pool of lighters, no perks or upgrades, and a randomized set of 32 cigs. You only get one attempt per day!
19 new upgrades - Purchasable from the Loyalty Shop. Most have pre-requisites that must be completed before they become purchasable.
New models and shaders - 3 new lighter models and shader effects on ultra-rare cigs.
Buzz tallying UI - Tallying now tied to the cigarette smoking animation.
Cig Dispenser UI - Now shows locked packs and what must be accomplished in order to gain access to them.
Built-in Table Display - Now displays key information. We intend to remove as much "floating" UI as possible so that all information exists in the world.
Tabs to swap between menus.
Some visual niceties.
Arrows to flip through cards in the collection.
Click-to-open packs.
Some more useful information to the tutorial.
Tooltip explaining rare variants.
Card dealing and pack opening animations.
Accuracy of in-game information.
Menu item ordering.
A screen on the table in front of the briefcase showing current money and tar to help with decision making. Convenient and toggleable.
"Most Money" leaderboard.
Six new extra rare editions of cigs.
Tying in-game unlocks to s&box achievements.
More music.
Lighter pool UI.
Hands past 8 cards get progressively closer to each other to fit on screen.
Quota curve.
Briefcase rewards drop rates.
Stray clicks were landing on object UI when they weren't supposed to.
Formatting of big numbers on the leaderboards.
Issue where fizzling card effects had a weird blue box display on screen.
More tooltip bugs.
Placeholder UI for SPLICE.
Reward briefcases now tell you how many selections you get based on rarity.
Reward briefcase flow and UX.
CHAINSMOKE UI/UX.
Leaderboard page tweaks.
Some text overlapping when rewards are selected from briefcase.
???????s were appearing earlier than intended.
Tooltips close better. Before they'd teardown across multiple frames which looked jarring.
ACTIVATE button for cigs with activated abilities.
Butt model rotation on cigs and smoking animation.
Updated tutorial to match new CHAINSMOKE UI.
The old CHAINSMOKE UI.
Some UI is placeholder and needs to be replaced. Primarily the shelf.
BUZZ tally doesn't align with smoking animation.
Can't scroll through large hand of cards.
Cig models on cards can get cutoff by cards beneath when hand gets large.
New ????? type cigarettes that are available after you ???????
8 new ?????????
Small new sfx to improve feedback when performing actions
New Chain Gang unlocks
Scrolling to unlocks page
Visual feedback when snuffing a cig
Victory screen overhaul
Button highlights on cards match the size of buttons and were toned down
Collection buttons for cigs with long names
Bosses with tar multipliers that were punishing scrubbing
Cleaned up more placeholder wording
SPLICE
Cig rewards from chest don't aren't spawning cigs
Reward chests with multiple picks don't make it known
Clicking on objects as their coming into view on collection page and rewards can give null reference exception. It's harmless, but annoying.
New dispenser model
New dispenser UI
Dynamic counts in dispenser UI based on current effects
OVERKILL explanation in tutorial
New pack: Chain Gang with 30+ cards
New pack: Tar Pit with 30+ cards
Allow reactions and triggers to nest and retrigger
More unlockables
Display lighters on the table instead of just the first one picked
Face-down shader for boss days that flips cards
Reward carousel for claimed unlocks
New music and sound effects
Unlocks page
Round summary
Reward reveal
Reward briefcase
Selected card in hand now sits above other cards in hand
Quota curve and difficulty scaling
The day would sometimes end on its own after completing the quota
A lighter offer could softlock the briefcase
Carton reward in unlocks was worded confusingly
AI-slop wording on some things
Cards in hand overlap strangely depending on hand size.
Cig model on cards sometimes shifts out of place depending on hand size.
Can't scroll left/right through large hands.
Buy button fires unexpectedly when clicking on the pack dispenser.
Guided tutorial
3D briefcase rewards
Keyword explanation tooltips everywhere there is a keyword
Card rendering
2D placeholder briefcase UI
Cigarette butt model for
Dirty filter animation while smoking
More tooltips
Animation for each claimed reward after completing achievements
See current tar (HP) level numerically
Experts reported 99% of players could not figure out how to open a pack of cigarettes so we made it twice as easy!
Lowered boss day difficulty
The room state sometimes wouldn't reset after ending a run
Limit to number of packs you can open per day
Leaderboards page with days survived and highest buzz
In-game shelf button with hotkey listed
Ability to abandon run from main menu
Current combo value always visible in HUD
Sell price and money gained from cigarette triggers read out in HUD
Daily money allowance
Chest timing and interaction
Quota meter timing and interaction
Death SFX when abandoning run
Progress resetting feedback
Pack opening interaction
Butt card rendering
Some cards sold for less than the value on the card
Opening the main menu during a run could break the state of some of the terminals
Butt cig model and lighter state after smoking butt
s&box engine overlay layout looks weird
Menu button in HUD with hotkey to open the menu.
Effects when cards are sold or smoked.
"Give up" button on Quota Meter.
UI hints for various mechanics.
Camera panning when selecting table objects and during pack opening.
Show run overview after abandoning run.
Reward briefcase input handling.
Opening main menu opening s&box menu.
Missing shelf action on some cigs.
Dispenser option responsiveness.
Escape key as pause key.
Smoking and spawning butts not working properly.
Unable to see equipped lighter details.
Lighting on some objects.
Missing tooltips for keywords on cards.
Minor UI bugs.