10 changes in this update

Improved

6 changes
  • CHAINSMOKE UI - Added "select all" and "deselect all" buttons.

  • SPLICE.sys UI - Hovering over a fused cig shows its effects on the shelf.

  • Time travel - Treated like a real start of day. Properly resets day state for "Start of day" triggers, daily allowance, pack prices, etc.

  • LP - New diminishing returns curve on LP so a run that goes into the nonillions doesn't cause an integer overflow lol.

  • Hand UX - More responsive and intuitive interaction when selecting cards from hand.

  • Ball Pit unlock - Counts any cig with "Buzz Ball" in the name and is no longer a hidden reward as it's required to complete the Loosies carton.

Fixed

4 changes
  • Continue run - better game state snapshotting so resuming a run no longer loses info like some of the cards that were previously in your hand.

  • Rare editions - foil effects no longer overlap with other cards in hand.

  • Shelf UI - The shelf UI was disappearing when opening packs previously.

  • CHAINSMOKE tempo - Chainsmoking 100+ cigs used to take minutes. Now it ramps up to lightspeed.

Added

1 change
  • Slow Burn - New set based on end of day and start of day triggers. As well introduces a new 'charges' system.

Improved

1 change
  • Large number formatting - Large numbers format beyond trillion (T) now. Up to decillion before switching to scientific notation

Added

2 changes
  • Hustler - New money focused set of 33 cigs.

  • Hustler Unlocks - new feats for accessing Hustler and its locked cigs.

Improved

3 changes
  • Chainsmoke animation - progressively speeds up as more cigs are smoked

  • Leaderboard UI - See when you get a highscore in the round end screen.

  • Rare editions - New artwork for rare variants of cigs

Fixed

2 changes
  • Retrigger lighter - Nerfed.

  • Missing textures - there were a few textures missing for rare editions.

6 changes in this update

Added

3 changes
  • Daily Challenge - Playable after completing the DAYMAN feat. This adds a daily seeded run with its own leaderboards. Randomized pool of lighters, no perks or upgrades, and a randomized set of 32 cigs. You only get one attempt per day!

  • 19 new upgrades - Purchasable from the Loyalty Shop. Most have pre-requisites that must be completed before they become purchasable.

  • New models and shaders - 3 new lighter models and shader effects on ultra-rare cigs.

Improved

3 changes
  • Buzz tallying UI - Tallying now tied to the cigarette smoking animation.

  • Cig Dispenser UI - Now shows locked packs and what must be accomplished in order to gain access to them.

  • Built-in Table Display - Now displays key information. We intend to remove as much "floating" UI as possible so that all information exists in the world.

Added

6 changes
  • Tabs to swap between menus.

  • Some visual niceties.

  • Arrows to flip through cards in the collection.

  • Click-to-open packs.

  • Some more useful information to the tutorial.

  • Tooltip explaining rare variants.

Improved

3 changes
  • Card dealing and pack opening animations.

  • Accuracy of in-game information.

  • Menu item ordering.

Added

5 changes
  • A screen on the table in front of the briefcase showing current money and tar to help with decision making. Convenient and toggleable.

  • "Most Money" leaderboard.

  • Six new extra rare editions of cigs.

  • Tying in-game unlocks to s&box achievements.

  • More music.

Improved

4 changes
  • Lighter pool UI.

  • Hands past 8 cards get progressively closer to each other to fit on screen.

  • Quota curve.

  • Briefcase rewards drop rates.

Fixed

4 changes
  • Stray clicks were landing on object UI when they weren't supposed to.

  • Formatting of big numbers on the leaderboards.

  • Issue where fizzling card effects had a weird blue box display on screen.

  • More tooltip bugs.

Added

1 change
  • Placeholder UI for SPLICE.

Improved

5 changes
  • Reward briefcases now tell you how many selections you get based on rarity.

  • Reward briefcase flow and UX.

  • CHAINSMOKE UI/UX.

  • Leaderboard page tweaks.

  • Some text overlapping when rewards are selected from briefcase.

Fixed

5 changes
  • ???????s were appearing earlier than intended.

  • Tooltips close better. Before they'd teardown across multiple frames which looked jarring.

  • ACTIVATE button for cigs with activated abilities.

  • Butt model rotation on cigs and smoking animation.

  • Updated tutorial to match new CHAINSMOKE UI.

Removed

1 change
  • The old CHAINSMOKE UI.

Known Issues

4 changes
  • Some UI is placeholder and needs to be replaced. Primarily the shelf.

  • BUZZ tally doesn't align with smoking animation.

  • Can't scroll through large hand of cards.

  • Cig models on cards can get cutoff by cards beneath when hand gets large.

Added

6 changes
  • New ????? type cigarettes that are available after you ???????

  • 8 new ?????????

  • Small new sfx to improve feedback when performing actions

  • New Chain Gang unlocks

  • Scrolling to unlocks page

  • Visual feedback when snuffing a cig

Improved

3 changes
  • Victory screen overhaul

  • Button highlights on cards match the size of buttons and were toned down

  • Collection buttons for cigs with long names

Fixed

1 change
  • Bosses with tar multipliers that were punishing scrubbing

Removed

1 change
  • Cleaned up more placeholder wording

Known Issues

4 changes
  • SPLICE

  • Cig rewards from chest don't aren't spawning cigs

  • Reward chests with multiple picks don't make it known

  • Clicking on objects as their coming into view on collection page and rewards can give null reference exception. It's harmless, but annoying.

Added

4 changes
  • New dispenser model

  • New dispenser UI

  • Dynamic counts in dispenser UI based on current effects

  • OVERKILL explanation in tutorial

Added

8 changes
  • New pack: Chain Gang with 30+ cards

  • New pack: Tar Pit with 30+ cards

  • Allow reactions and triggers to nest and retrigger

  • More unlockables

  • Display lighters on the table instead of just the first one picked

  • Face-down shader for boss days that flips cards

  • Reward carousel for claimed unlocks

  • New music and sound effects

Improved

6 changes
  • Unlocks page

  • Round summary

  • Reward reveal

  • Reward briefcase

  • Selected card in hand now sits above other cards in hand

  • Quota curve and difficulty scaling

Fixed

3 changes
  • The day would sometimes end on its own after completing the quota

  • A lighter offer could softlock the briefcase

  • Carton reward in unlocks was worded confusingly

Removed

1 change
  • AI-slop wording on some things

Known Issues

4 changes
  • Cards in hand overlap strangely depending on hand size.

  • Cig model on cards sometimes shifts out of place depending on hand size.

  • Can't scroll left/right through large hands.

  • Buy button fires unexpectedly when clicking on the pack dispenser.

Added

3 changes
  • Guided tutorial

  • 3D briefcase rewards

  • Keyword explanation tooltips everywhere there is a keyword

Improved

1 change
  • Card rendering

Removed

1 change
  • 2D placeholder briefcase UI

Added

5 changes
  • Cigarette butt model for

  • Dirty filter animation while smoking

  • More tooltips

  • Animation for each claimed reward after completing achievements

  • See current tar (HP) level numerically

Improved

2 changes
  • Experts reported 99% of players could not figure out how to open a pack of cigarettes so we made it twice as easy!

  • Lowered boss day difficulty

Fixed

1 change
  • The room state sometimes wouldn't reset after ending a run

Removed

1 change
  • Limit to number of packs you can open per day

Added

6 changes
  • Leaderboards page with days survived and highest buzz

  • In-game shelf button with hotkey listed

  • Ability to abandon run from main menu

  • Current combo value always visible in HUD

  • Sell price and money gained from cigarette triggers read out in HUD

  • Daily money allowance

Improved

5 changes
  • Chest timing and interaction

  • Quota meter timing and interaction

  • Death SFX when abandoning run

  • Progress resetting feedback

  • Pack opening interaction

Fixed

3 changes
  • Butt card rendering

  • Some cards sold for less than the value on the card

  • Opening the main menu during a run could break the state of some of the terminals

Known Issues

2 changes
  • Butt cig model and lighter state after smoking butt

  • s&box engine overlay layout looks weird

Added

4 changes
  • Menu button in HUD with hotkey to open the menu.

  • Effects when cards are sold or smoked.

  • "Give up" button on Quota Meter.

  • UI hints for various mechanics.

Improved

3 changes
  • Camera panning when selecting table objects and during pack opening.

  • Show run overview after abandoning run.

  • Reward briefcase input handling.

Fixed

3 changes
  • Opening main menu opening s&box menu.

  • Missing shelf action on some cigs.

  • Dispenser option responsiveness.

Removed

1 change
  • Escape key as pause key.

Known Issues

5 changes
  • Smoking and spawning butts not working properly.

  • Unable to see equipped lighter details.

  • Lighting on some objects.

  • Missing tooltips for keywords on cards.

  • Minor UI bugs.