Final August Changes!1!
1.0.5
31 August 2026
🎁 Added
  • • Dedicated multiplayer architecture.
  • • Static ghost for remote cars with owner livery + floating label.
  • • Live wheels for remote relay ghosts.
  • • Fade for ghosts: translucent near the local car.
  • • New shaders + fixes for track materials (asphalt/dirt/ice/walls/minipads/skid).
  • • Sky cubemap for track modules.
  • • Redesigned votemap/countdown/leaderboard/chat, new Global/Map/Match chat with history.
🧼 Improved
  • • Compact CheckpointCard: only TIME/SECTOR/KMH with colored delta (green=better, red=worse), moved to bottom-center.
  • • Chat also mounts in singleplayer and is hidden in replay mode adn editor.
  • • New birch trees with ~95% fewer vertices (FBX 469KB→43KB / 273KB→69KB).
🪛 Fixed
  • • Map leaderboard public name now matches the Workshop name.
  • • Shader fixes for Tracks V4/Legacy materials (asphalt, dirt, ice, grass_block).
  • • Wheel texture (reflection) fixed.
  • • Cooldowns now count down by delta (hot-swap immune) + logs channel state every 10s when it can't connect.
  • • Data-path diagnostics.
  • • Leaving multiplayer no longer auto-rejoins the room.
  • • Wheel colliders widened so the car doesn't sink
  • • Chat dedupes by server timestamp (no more messages re-sent across sessions).
  • • Hidden chat in the Editor.
🚯 Removed
  • • Timetable HUD removed (replaced by the new Checkpoint Data).
  • • Spline debug code removed.
  • • Temporary skid debug logs removed.
⚠️ Known Issues
  • • Multiplayer still in test phase.