Final August Changes!1!

1.0.5
31 August 2026
23 changes in this update

Added

7 changes
  • • Dedicated multiplayer architecture.

  • • Static ghost for remote cars with owner livery + floating label.

  • • Live wheels for remote relay ghosts.

  • • Fade for ghosts: translucent near the local car.

  • • New shaders + fixes for track materials (asphalt/dirt/ice/walls/minipads/skid).

  • • Sky cubemap for track modules.

  • • Redesigned votemap/countdown/leaderboard/chat, new Global/Map/Match chat with history.

Improved

3 changes
  • • Compact CheckpointCard: only TIME/SECTOR/KMH with colored delta (green=better, red=worse), moved to bottom-center.

  • • Chat also mounts in singleplayer and is hidden in replay mode adn editor.

  • • New birch trees with ~95% fewer vertices (FBX 469KB→43KB / 273KB→69KB).

Fixed

9 changes
  • • Map leaderboard public name now matches the Workshop name.

  • • Shader fixes for Tracks V4/Legacy materials (asphalt, dirt, ice, grass_block).

  • • Wheel texture (reflection) fixed.

  • • Cooldowns now count down by delta (hot-swap immune) + logs channel state every 10s when it can't connect.

  • • Data-path diagnostics.

  • • Leaving multiplayer no longer auto-rejoins the room.

  • • Wheel colliders widened so the car doesn't sink

  • • Chat dedupes by server timestamp (no more messages re-sent across sessions).

  • • Hidden chat in the Editor.

Removed

3 changes
  • • Timetable HUD removed (replaced by the new Checkpoint Data).

  • • Spline debug code removed.

  • • Temporary skid debug logs removed.

Known Issues

1 change
  • • Multiplayer still in test phase.