- • Dedicated multiplayer architecture.
- • Static ghost for remote cars with owner livery + floating label.
- • Live wheels for remote relay ghosts.
- • Fade for ghosts: translucent near the local car.
- • New shaders + fixes for track materials (asphalt/dirt/ice/walls/minipads/skid).
- • Sky cubemap for track modules.
- • Redesigned votemap/countdown/leaderboard/chat, new Global/Map/Match chat with history.
- • Compact CheckpointCard: only TIME/SECTOR/KMH with colored delta (green=better, red=worse), moved to bottom-center.
- • Chat also mounts in singleplayer and is hidden in replay mode adn editor.
- • New birch trees with ~95% fewer vertices (FBX 469KB→43KB / 273KB→69KB).
- • Map leaderboard public name now matches the Workshop name.
- • Shader fixes for Tracks V4/Legacy materials (asphalt, dirt, ice, grass_block).
- • Wheel texture (reflection) fixed.
- • Cooldowns now count down by delta (hot-swap immune) + logs channel state every 10s when it can't connect.
- • Data-path diagnostics.
- • Leaving multiplayer no longer auto-rejoins the room.
- • Wheel colliders widened so the car doesn't sink
- • Chat dedupes by server timestamp (no more messages re-sent across sessions).
- • Hidden chat in the Editor.
- • Timetable HUD removed (replaced by the new Checkpoint Data).
- • Spline debug code removed.
- • Temporary skid debug logs removed.
- • Multiplayer still in test phase.