🎁 Added
  • • Dedicated multiplayer architecture.
  • • Static ghost for remote cars with owner livery + floating label.
  • • Live wheels for remote relay ghosts.
  • • Fade for ghosts: translucent near the local car.
  • • New shaders + fixes for track materials (asphalt/dirt/ice/walls/minipads/skid).
  • • Sky cubemap for track modules.
  • • Redesigned votemap/countdown/leaderboard/chat, new Global/Map/Match chat with history.
🧼 Improved
  • • Compact CheckpointCard: only TIME/SECTOR/KMH with colored delta (green=better, red=worse), moved to bottom-center.
  • • Chat also mounts in singleplayer and is hidden in replay mode adn editor.
  • • New birch trees with ~95% fewer vertices (FBX 469KB→43KB / 273KB→69KB).
🪛 Fixed
  • • Map leaderboard public name now matches the Workshop name.
  • • Shader fixes for Tracks V4/Legacy materials (asphalt, dirt, ice, grass_block).
  • • Wheel texture (reflection) fixed.
  • • Cooldowns now count down by delta (hot-swap immune) + logs channel state every 10s when it can't connect.
  • • Data-path diagnostics.
  • • Leaving multiplayer no longer auto-rejoins the room.
  • • Wheel colliders widened so the car doesn't sink
  • • Chat dedupes by server timestamp (no more messages re-sent across sessions).
  • • Hidden chat in the Editor.
🚯 Removed
  • • Timetable HUD removed (replaced by the new Checkpoint Data).
  • • Spline debug code removed.
  • • Temporary skid debug logs removed.
⚠️ Known Issues
  • • Multiplayer still in test phase.
🎁 Added
  • • Contextual gameplay tip with situation detector, thresholds, events and HUD, plus a "contextual help" option.
  • • Track V4: new snapped models, materials, prefabs, updated catalog and a LEGACY system supporting V3/V4 tracks via TrackVersion, incl. boost/slow minipads, walls and new materials
  • • New curve 2 and curve 3 track pieces (tighter corners) for all surfaces incl. WL/WR variants
  • • New dirt and ice track textures applied to all dirt/ice models (except Platform models).
  • • Livery editor: new way to show/hide vehicle pieces while painting.
  • • Checkpoint/Finish markers.
  • • New intermediate HUD delta resolution tier for.
  • • CheckpointCard UI with "VS PB" / "VS rival" reference.
  • • SpawnGrounding system so the car spawns properly grounded.
  • • New checkpoint/meta gates: lower, wider trigger volume with origin at base plus RaceBeacon.
  • • Race scaffolding: CheckpointReference, MapValidation, SectorTiming, expanded TrackCloud, revamped WorkshopPanel with UI sounds.
  • • New air-brake indicator for jumps.
🧼 Improved
  • • Slide: handbrake can now also initiate drift/tech slide, with entry-speed tolerance to start drifting slightly below the minimum.
  • • Ice handling: higher max yaw rate in ice slide increased and better response to steering, plus improved angled impacts.
  • • Better car behavior on uphill/downhill slopes.
  • • Better landing physics, plus expanded CarDebugState and telemetry tooling.
  • • Less violent/smoother steering.
  • • Consistent air drag during freewheel (no throttle).
  • • Wider wheel collision geometry for better edge grip.
  • • All Track V4 pieces resized smaller.
  • • Physics tuning: lower center of mass, stronger air stabilization.
  • • Big CarPhysics rewrite: low-curb handling, solid blocking contact, controlled bump-stop rebound.
  • • Deterministic respawn: teleport processed before the tick's simulation so no pending forces leak into the respawned car.
  • • Race countdown/spawn: local car registered and frozen the same frame it's created; countdown starts once the map is built (same clean boundary as retry).
🪛 Fixed
  • • Car spawn fixes (simplified map instantiator).
  • • Boost pad fix in MinipadBlock.
  • • Reverse gear fixed + two-wheel air driving.
  • • Editor ghost: material is correct when swapping module/surface.
  • • Platform module surface: proper ground/ice override with concrete as default; texture fix.
  • • Checkpoint gate volume adjustments.
  • • HUD delta panel too wide on low-res screens.
  • • Gameplay tip recommendation visual fix.
🚯 Removed
  • • Legacy physics removed entirely.
  • • Track V4 ramp up/down and narrow_90_ramp models removed (all surfaces and wall variants).
⚠️ Known Issues
  • • Camera changes might cause some glitches.
  • • Existing maps using ramp_up_down/narrow_90_ramp models may have broken references.
🎁 Added
  • Map catalog as a mosaic (Play → categories): cards with backend thumbnail, author, best time + medal and rating stars.
  • GLOBAL rank chip (🌐 #rank) in the catalog, without total players.
  • Country rank chips in the catalog and on the results screen.
  • "Times played" metric in Workshop and catalog.
  • Workshop: track explorer with folders, search, tier badges and downloaded filter.
  • Editor: multi-select with Shift; Local mode rotates each piece around its own origin and Global uses the selection midpoint.
  • Editor: X toggles Delete with the previous tool; L switches gizmo global/local.
  • Editor: no map size limit and max objects per map (15,000 by default).
  • New language: German (complete). Missing keys completed in French.
  • Options: in-game name for the leaderboard (changeable in Options).
  • Play: new "Join room" option.
  • World-space checkpoint marker (HUD) with distance, occlusion and fade.
  • Personal ghost toggle from the leaderboard.
  • Live delta against centerline/PB when there's no completed ghost.
  • Initial loading screen with spinner, title and map name.
  • New props: birch trees and blocks.
  • Ghosts now leave skid marks.
  • Camera: tilt (roll) in corners and snap on car respawn.
  • Physics v10: recalibrated suspension with more stable landings and no bounce against the track.
  • Checkpoint and minipad detection by geometry (bounding box) instead of physics triggers.
  • New LOD system with a "Draw distance (LOD)" option in Video settings (currently works on trees).
  • Loading overlay while a map is downloading in the menu.
  • Double-press F during the respawn cooldown returns to the last checkpoint.
🧼 Improved
  • Options now load when the game starts.
  • Race block interpolation in online matches.
  • Simplified and more stable lobby.
  • Re-tuned chase camera: closer and lower, with reduced max FOV.
  • Minipads: activation area now fits the pad model's actual size.
  • Translations synced (es/en/fr/pt/de), including the editor.
🪛 Fixed
  • Race block position interpolation.
  • Leaderboard rival ghosts: no more duplicates or orphans after improving a time.
  • Ghost invisible during the countdown without hiding its label.
  • Temporary fix for "purple boxes".
  • Compile error on livery upload retry.
  • Language switching in the editor.
  • Borders/curbs: the wheel no longer gets stuck or climbs walls.
  • Checkpoints and finish line no longer block the car.
  • Audio options and settings that weren't applied on startup.
  • Tree LOD's visual glitch.
  • UI no longer shows raw translation keys when joining a room directly.
  • Crash when a checkpoint has an invalid order during a race.
  • Editor: clicks on UI panels no longer leak into the world.
  • Editor: checkpoint wireframe now matches its real detection size when scaled.
🚯 Removed
  • Checkpoint and finish line colliders (replaced by geometric detection).
⚠️ Known Issues
  • "Purple boxes": the current fix is temporary; it may reappear on certain maps or configurations.
  • LOD currently only works on trees.
🎁 Added
  • Subtick support for race mechanics.
  • Portuguese & French localization (English set as default language).
  • Editor v2 framework and selectable editor checkpoints.
  • Liveries v2 system.
🧼 Improved
  • Expanded multi-language support (i18n updates).
  • Multiple UI and layout adjustments.
  • Workshop backend handling and editor sheet integration.
  • Solo mode logic ("Solo is solo now", before other people could join you in Solo).
🪛 Fixed
  • Multiple respawn bugs.
  • Issue where multiple checkpoints were non-functional.
  • Missing track icons in the editor.
  • Broken or missing livery and asset images.
🚯 Removed
  • Default editor ground plane.
⚠️ Known Issues
  • Bug Time of Track 1 was set as pb for other tracks
  • Current world editor has limits
  • Multiplayer text for those who join you is incorrectly displayed