Weekly Update!

1.0.3
18 August 2026
46 changes in this update

Added

23 changes
  • Map catalog as a mosaic (Play → categories): cards with backend thumbnail, author, best time + medal and rating stars.

  • GLOBAL rank chip (🌐 #rank) in the catalog, without total players.

  • Country rank chips in the catalog and on the results screen.

  • "Times played" metric in Workshop and catalog.

  • Workshop: track explorer with folders, search, tier badges and downloaded filter.

  • Editor: multi-select with Shift; Local mode rotates each piece around its own origin and Global uses the selection midpoint.

  • Editor: X toggles Delete with the previous tool; L switches gizmo global/local.

  • Editor: no map size limit and max objects per map (15,000 by default).

  • New language: German (complete). Missing keys completed in French.

  • Options: in-game name for the leaderboard (changeable in Options).

  • Play: new "Join room" option.

  • World-space checkpoint marker (HUD) with distance, occlusion and fade.

  • Personal ghost toggle from the leaderboard.

  • Live delta against centerline/PB when there's no completed ghost.

  • Initial loading screen with spinner, title and map name.

  • New props: birch trees and blocks.

  • Ghosts now leave skid marks.

  • Camera: tilt (roll) in corners and snap on car respawn.

  • Physics v10: recalibrated suspension with more stable landings and no bounce against the track.

  • Checkpoint and minipad detection by geometry (bounding box) instead of physics triggers.

  • New LOD system with a "Draw distance (LOD)" option in Video settings (currently works on trees).

  • Loading overlay while a map is downloading in the menu.

  • Double-press F during the respawn cooldown returns to the last checkpoint.

Improved

6 changes
  • Options now load when the game starts.

  • Race block interpolation in online matches.

  • Simplified and more stable lobby.

  • Re-tuned chase camera: closer and lower, with reduced max FOV.

  • Minipads: activation area now fits the pad model's actual size.

  • Translations synced (es/en/fr/pt/de), including the editor.

Fixed

14 changes
  • Race block position interpolation.

  • Leaderboard rival ghosts: no more duplicates or orphans after improving a time.

  • Ghost invisible during the countdown without hiding its label.

  • Temporary fix for "purple boxes".

  • Compile error on livery upload retry.

  • Language switching in the editor.

  • Borders/curbs: the wheel no longer gets stuck or climbs walls.

  • Checkpoints and finish line no longer block the car.

  • Audio options and settings that weren't applied on startup.

  • Tree LOD's visual glitch.

  • UI no longer shows raw translation keys when joining a room directly.

  • Crash when a checkpoint has an invalid order during a race.

  • Editor: clicks on UI panels no longer leak into the world.

  • Editor: checkpoint wireframe now matches its real detection size when scaled.

Removed

1 change
  • Checkpoint and finish line colliders (replaced by geometric detection).

Known Issues

2 changes
  • "Purple boxes": the current fix is temporary; it may reappear on certain maps or configurations.

  • LOD currently only works on trees.