- Map catalog as a mosaic (Play → categories): cards with backend thumbnail, author, best time + medal and rating stars.
- GLOBAL rank chip (🌐 #rank) in the catalog, without total players.
- Country rank chips in the catalog and on the results screen.
- "Times played" metric in Workshop and catalog.
- Workshop: track explorer with folders, search, tier badges and downloaded filter.
- Editor: multi-select with Shift; Local mode rotates each piece around its own origin and Global uses the selection midpoint.
- Editor: X toggles Delete with the previous tool; L switches gizmo global/local.
- Editor: no map size limit and max objects per map (15,000 by default).
- New language: German (complete). Missing keys completed in French.
- Options: in-game name for the leaderboard (changeable in Options).
- Play: new "Join room" option.
- World-space checkpoint marker (HUD) with distance, occlusion and fade.
- Personal ghost toggle from the leaderboard.
- Live delta against centerline/PB when there's no completed ghost.
- Initial loading screen with spinner, title and map name.
- New props: birch trees and blocks.
- Ghosts now leave skid marks.
- Camera: tilt (roll) in corners and snap on car respawn.
- Physics v10: recalibrated suspension with more stable landings and no bounce against the track.
- Checkpoint and minipad detection by geometry (bounding box) instead of physics triggers.
- New LOD system with a "Draw distance (LOD)" option in Video settings (currently works on trees).
- Loading overlay while a map is downloading in the menu.
- Double-press F during the respawn cooldown returns to the last checkpoint.
- Options now load when the game starts.
- Race block interpolation in online matches.
- Simplified and more stable lobby.
- Re-tuned chase camera: closer and lower, with reduced max FOV.
- Minipads: activation area now fits the pad model's actual size.
- Translations synced (es/en/fr/pt/de), including the editor.
- Race block position interpolation.
- Leaderboard rival ghosts: no more duplicates or orphans after improving a time.
- Ghost invisible during the countdown without hiding its label.
- Temporary fix for "purple boxes".
- Compile error on livery upload retry.
- Language switching in the editor.
- Borders/curbs: the wheel no longer gets stuck or climbs walls.
- Checkpoints and finish line no longer block the car.
- Audio options and settings that weren't applied on startup.
- Tree LOD's visual glitch.
- UI no longer shows raw translation keys when joining a room directly.
- Crash when a checkpoint has an invalid order during a race.
- Editor: clicks on UI panels no longer leak into the world.
- Editor: checkpoint wireframe now matches its real detection size when scaled.
- Checkpoint and finish line colliders (replaced by geometric detection).
- "Purple boxes": the current fix is temporary; it may reappear on certain maps or configurations.
- LOD currently only works on trees.