Map catalog as a mosaic (Play → categories): cards with backend thumbnail, author, best time + medal and rating stars.
GLOBAL rank chip (🌐 #rank) in the catalog, without total players.
Country rank chips in the catalog and on the results screen.
"Times played" metric in Workshop and catalog.
Workshop: track explorer with folders, search, tier badges and downloaded filter.
Editor: multi-select with Shift; Local mode rotates each piece around its own origin and Global uses the selection midpoint.
Editor: X toggles Delete with the previous tool; L switches gizmo global/local.
Editor: no map size limit and max objects per map (15,000 by default).
New language: German (complete). Missing keys completed in French.
Options: in-game name for the leaderboard (changeable in Options).
Play: new "Join room" option.
World-space checkpoint marker (HUD) with distance, occlusion and fade.
Personal ghost toggle from the leaderboard.
Live delta against centerline/PB when there's no completed ghost.
Initial loading screen with spinner, title and map name.
New props: birch trees and blocks.
Ghosts now leave skid marks.
Camera: tilt (roll) in corners and snap on car respawn.
Physics v10: recalibrated suspension with more stable landings and no bounce against the track.
Checkpoint and minipad detection by geometry (bounding box) instead of physics triggers.
New LOD system with a "Draw distance (LOD)" option in Video settings (currently works on trees).
Loading overlay while a map is downloading in the menu.
Double-press F during the respawn cooldown returns to the last checkpoint.
Options now load when the game starts.
Race block interpolation in online matches.
Simplified and more stable lobby.
Re-tuned chase camera: closer and lower, with reduced max FOV.
Minipads: activation area now fits the pad model's actual size.
Translations synced (es/en/fr/pt/de), including the editor.
Race block position interpolation.
Leaderboard rival ghosts: no more duplicates or orphans after improving a time.
Ghost invisible during the countdown without hiding its label.
Temporary fix for "purple boxes".
Compile error on livery upload retry.
Language switching in the editor.
Borders/curbs: the wheel no longer gets stuck or climbs walls.
Checkpoints and finish line no longer block the car.
Audio options and settings that weren't applied on startup.
Tree LOD's visual glitch.
UI no longer shows raw translation keys when joining a room directly.
Crash when a checkpoint has an invalid order during a race.
Editor: clicks on UI panels no longer leak into the world.
Editor: checkpoint wireframe now matches its real detection size when scaled.
Checkpoint and finish line colliders (replaced by geometric detection).
"Purple boxes": the current fix is temporary; it may reappear on certain maps or configurations.
LOD currently only works on trees.