27% Promise (277)
16% Needs Work (169)
1038 Reviews Recommended 592 Shows Promise 277 Needs Work 169
Positives favorite Addictive 397sports_esports Gameplay 332replay Replayability 256groups Multiplayer 158update Updates 139speed Performance 125lightbulb Originality 94gamepad Controls 85palette Graphics 81volume_up Audio 81auto_awesome Polish 49menu_book Story 30
Negatives mop Slop 129touch_app Clicker 109slow_motion_video Unoptimized 107autorenew Idle 89construction Unfinished 77bug_report Buggy 52smart_toy Generated Art 34hourglass_top Load Times 26error Errors 21gamepad Bad Controls 20help Confusing 20report Stolen 20paid Pay to Win 5
trophy 3510
Apr 2026 0 post
Shows Promise
Fun enjoyable game, can get boring fast
GameplayMultiplayerPerformancePolishAddictive
trophy 3423
Dec 2024 3 posts
Shows Promise
Like it is a good game i guess, i dont feel paticularly like i enjoy the ammount of clicks, automation and resources the game throws at you but it is a solid experience
OriginalityAddictiveSlopClicker
trophy 1050
Dec 2022 0 post
Recommended
Good. I like this.
AudioGameplayReplayability
trophy 1175
Apr 2026 0 post
Recommended
Fun game to play!
GameplayUpdates
trophy 2307
Dec 2022 0 post
Shows Promise
Promising, addictive game, i like it
GameplayMultiplayerAddictive
trophy 1600
Jul 2023 0 post
Shows Promise
basic idle game + idle grind. no end game so after you unlock everything around prestiege 20 it's pretty boring.
MultiplayerIdle
trophy 2480
Jun 2026 0 post
Shows Promise
Good game nothing fancy but turn your brain off type of chill out and cut the grass with a nice beer.
GraphicsAudioGameplayMultiplayerOriginalityAddictiveUnfinished
trophy 1200
Jun 2026 0 post
Shows Promise
PC goes brrrrr on a 3080 even at low settings. needs some performance fixing.
GameplayOriginalityUnoptimized
trophy 1340
Oct 2025 35 posts
Needs Work
roblox slop, but hey. money is money I get it
AddictiveUnfinishedSlopStolenClicker
trophy 2100
Nov 2024 0 post
Shows Promise
So full disclosure: I'm kind of a sucker for a good idle/incremental game. Hell, I currently have Synergism running in my browser as I'm typing this. But unfortunately S&box as a platform seems to have attracted a LOT of idle and incremental games, and they're now taking the top slots on the most played list, which is kind of depressing honestly. As an idle/incremental game, this is okay. It's fine. I've played significantly better. But as a symbol for a whole creative platform? The one that's earned the most attention, playtime and money out of all of them? It's sad.
UpdatesSlopClickerIdle
trophy 1125
Jun 2026 0 post
Needs Work
its just mowing the lawn it's aight man but there's actual games in s&box and this is all people wanna do
GameplayAddictiveSlop
trophy 400
Jun 2026 0 post
Needs Work
As a game, not entertaining. It is a time sink with little payback unless you are farming the rewards. Your time is worth more than that. No hate on to the devs. Some people like doing that.
trophy 1205
Jun 2026 0 post
Recommended
gud
GameplayMultiplayerAddictiveReplayabilityUpdates
trophy 2370
May 2026 0 post
Recommended
very fun game and has surprisingly good performance for how much grass there is
GameplayOriginalityPolishAddictiveReplayabilityControls
trophy 360
Jun 2026 1 post
Needs Work
10000% AI slop. Their entire codebase looks like this: using System.Collections.Generic; namespace Sandbox; /// <summary> /// Host-only periodic janitor that defends against runtime-spawn-flood /// attacks. Cheaters can call <c>GameObject.NetworkSpawn()</c> on any prefab /// they pull from the bundled resources - there's no engine-side cap and our /// in-code spawn paths (drones, tools) all live behind client-side checks the /// tampered client just removes. Result: a malicious client clones the drone /// or tool prefab in a tight loop, calls <c>NetworkSpawn()</c>, and crashes /// the host with GameObject churn. /// /// What this fixes: /// * Caps tool GameObjects to a sane per-player ceiling. Legit max is /// <see cref="LegitToolsPerPlayer"/> (one cached object per /// <c>ToolType</c>); anything above that is excess and gets culled. /// * Caps <see cref="SellingDrone"/> count per player to whatever the /// player's perma/pet maximum is. Drones spawned outside the host's own /// <see cref="PlayerData.RequestSpawnDrone"/> validator end up with the /// spawning client as network owner instead of the host - easy to /// detect (TargetPlayer mismatch or excess count) and destroy. /// * Late-joiner visibility bug: drones/tools that were client-spawned by /// a now-disconnected cheater would have stayed in-scene for current /// peers but never reach late joiners (orphan replicas). This sweep /// destroys those too. /// /// Driven by <see cref="NetworkSession.OnUpdate"/> on the host - no separate /// scene Component required (one less moving part to misplace in the .scene /// file). Cadence: <see cref="SweepIntervalSeconds"/>. Sweep itself is cheap /// (one <c>GetAllComponents</c> walk per type, dictionary group by creator). /// We deliberately don't run every frame - burst storms get cleaned up /// within a few seconds, which is fast enough that the host doesn't crash /// but slow enough that the sweep cost is negligible. /// /// The universal sweep attributes by <c>CreatorId</c> rather than current /// owner so a cheater can't escape the count by transferring objects onto a /// victim (<c>AssignOwnership</c>) or orphaning them (<c>DropOwnership</c>) - /// see <see cref="PanicKickFloodingConnections"/>. /// </summary> public static class SpawnGuard { /// <summary> /// How often the janitor scans for excess spawns. Trades reaction-time-to- /// flood for steady-state CPU. Cheater spawning at hundreds/sec piles up /// objects between sweeps before destroy - still well under host OOM at /// realistic flood rates. Stays under the 30s ConnectionGracePeriodSeconds /// so panic-kick still fires on the first post-grace sweep without skipping /// a window. /// /// 5s (was 15s) for faster flood reaction. Measured cost is negligible: a /// full-scene walk over ~7k objects (including destroying a 4k-object flood) /// runs in ~4ms, well under the 20ms tick budget, once per interval. /// </summary> public const float SweepIntervalSeconds = 5f; /// <summary> /// Per-player ceiling on cached tool GameObjects. Legit code path stores /// one per <c>ToolType</c> in <c>EquipmentManager.spawnedTools</c>, /// so 11 is the natural max (shears + scythe + 4 mowers + 2 tractors + /// harvester + angel sword + saw gun + hell scythe). Cushion to 16 to /// allow for a few in-flight respawns during normal switching without /// false-positive culling. /// </summary> public const int LegitToolsPerPlayer = 16; /// <summary> /// Hard panic ceiling - total networked GameObjects owned by one /// connection. Empirical: a freshly-joined legit player carries ~140 /// networked objects on first sync (PlayerData + 11 cached tools + /// drones + per-player grass-patch network state + projectiles). The /// original 100 threshold was tuned blind and false-positive kicked /// real players the instant they joined. 500 gives ~3.5× legit /// cushion which is still well below DoS-flood territory (cheater /// flooding GameObjects pushes thousands per second; 500 ceiling is /// hit within a few hundre
UnfinishedBad ControlsSlopGenerated ArtClickerIdle
trophy 540
Jun 2026 0 post
Needs Work
I can see this game tests a lot of features out. But it's hardly a game worth playing at all. It feels like a simple playground for creators instead of being a game.
UnfinishedClickerIdle
trophy 885
May 2025 0 post
Recommended
git
Gameplay
trophy 2540
Jun 2026 0 post
Shows Promise
grAss
Audio
trophy 4170
Apr 2026 7 posts
Shows Promise
Sadly I am always addicted to games like this, but in general there is no real quality. It's a typical idle/clicker game that never really ends. I love it though but could use some more addition.
PerformanceAddictiveReplayabilityClickerIdle
trophy 525
Apr 2026 0 post
Shows Promise
idle clicker game basically, buts it alright for that
ReplayabilityLoad Times
trophy 3775
Mar 2026 0 post
Recommended
In this very fun and addictive game you will find yourself in a state of trance. That trance will keep you here for hours. From wanting to find the best places to cut, to figuring what skill tree is the best, to finding out how you should go about purchasing your tools to prestige quicker, the list goes on. This game is way past the 'promising' phase. This game is the future, it's guranteed to be one of the stepping stones in what helps take S&Box off. Hats off to the team who are constantly working on this game making improvements not monthly, not weekly, yes thats right, daily! There hasen't been a day I haven't been playing and because I'm in the game for so long I see a dev or a admin in there testing something new and exciting. Definetly highly recommend playing,
AudioGameplayMultiplayerOriginalityAddictiveReplayabilityUpdates
trophy 3250
Apr 2026 1 post
Needs Work
The game is platform slop since launch, and the World Cup event is predatory engagement bait! You have to compete with other players, get 3 keys, open 3 chests, and get garbage. Then you look at the "Pity System" 250 chests. Even if you won 1st place every single hour and got 3 keys a pop, you would have to sit through 84 hours of this event just to hit the pity tracker for a digital t-shirt and a reskinned mower.
MultiplayerSlopPay to Win
trophy 1890
Apr 2021 3 posts
Recommended
this is the greatest game of all time
Addictive
trophy 1560
Apr 2026 0 post
Recommended
Addicting as fuck
GameplayPolishAddictiveReplayability
trophy 1860
Apr 2023 0 post
Shows Promise
satisfying gameplay, almost like a non-idle idle game. almost.
AudioPerformanceControlsUpdatesSlopClicker
trophy 1662
May 2026 0 post
Recommended
I LOVE MOWING THE LAWN
GameplayAddictiveReplayabilityBuggy
trophy 950
Jun 2026 0 post
Shows Promise
I'm addicted...
AddictiveReplayability
trophy 1205
Aug 2023 0 post
Recommended
This game is so chill, I just love mowing lawns and getting money lol. The prestige system is like rebirths in Roblox, you reset and get stronger/more cash multiplier. It's super relaxing, no stress, just farm and chill. 9/10 would mow again
GameplayMultiplayer
trophy 2060
Aug 2024 0 post
Recommended
i'm kinda addicted
Gameplay
trophy 910
Oct 2025 0 post
Recommended
I like Hoes
Addictive