Hey Everyone!
Thank you so much so far for helping me Playtest and find new bugs and giving feedback.
Here you can reply to this post with any Bugs, Feedback, and Suggestions for the game! I'll also have a list for Known Bugs & Reports as well!
Known Bugs & Reports
Thank you so much so far for helping me Playtest and find new bugs and giving feedback.
Here you can reply to this post with any Bugs, Feedback, and Suggestions for the game! I'll also have a list for Known Bugs & Reports as well!
Known Bugs & Reports
- On some occurrences, when the map goes to Switch Scenes, the game will stall out and not load the Scene. Needs more Testing / Needs to happen again for confirmation
- The Camera Collision will be zoomed in and affected by other Players causing Zoom-ins & Zoom-outs when you collide with someone else.
- There are multiple get out of the playable area Jump spots in Grass Sweep & Facility Sweep.
- Music is no longer playing on the first-round / first-scene load.
- Ragdoll Physics and Player Collisions bounce all over when Players jump into each-other
- Chat History is getting wiped after a new map is Loaded
- The Boat Swaying is causing Ragdolls to get stuck in like a "Flying" animation state when the Boat is tipped on a certain side.
- The Island on Pirate Sweeper has no collision
- The Ghost Ships have no collision on them
Suggestions & Feedback
- The Pickups / Items have a Power-Charge meter to help throw them further.
- Level Progression System
- Have a Skip Pre-round cooldown, the 40 seconds before the Round starts is kind of too long for experienced players.
- LOOTBOXES, AI THUMBNAILS, AI GENERATED CONSOLES, AI WIRES! (This is a joke lmao)
Upcoming Features
- Battle Area for The Lobby
- More Throwable Items!
- More Achievements
Fixed / Patched Log
When Players are getting hit by a Turret Bullet, it's triple sending Death Messages into the Kill Feed.FIXEDThe platforms in the Invasion Sweep are way too high sometimes.Update: Set the max height of the moving platforms to be 140 instead of 200 units.When a player is hit by a Throwing Dagger, their body is like stiff sitting still and looked frozen.FIXEDTurret Cannon Volume is way too highFIXEDMusic Volume needs adjusted for players.FIXEDSometimes when a Player hits another Player with a Throwing Dagger, it won't register and hit them.Update: Host / Client Latency is affecting Knife RegistrationsThe Start Game / Vote Starter can be activated multiple times by the Host.FIXEDHave the Turrets in The Facility shoot a little bit slower.Update: Turret Shooting Speed duration is set longer!Return To Lobby & End Match Early System with a VoteUpdate: Added a Host-Leaded Vote Skip System. The Host of the Lobby has to press I(i) on their keyboard to initiate a Vote Skip Map for the session!The Spaceships on the Invasion Sweeper shoot too slow and isn't as active.FIXEDAdd Killing Out of Bounds Colliders outside of the map for when players fall outside the map.When you see other players load into the game, players will use your S&Box Customization and not theirs. This fixes when the other player respawns.FIXEDThe Alien UFOs only abduct the Host and not Non-host players (Networking Issue)FIXEDLate in the round Ragdoll Physics are causing major FPS Drop Issues (Potential Memory Issue with Physics being Stored)FIXEDSnow Sweeper and some maps when you loaded into them, weren't playable and the camera was just stuck.FIXEDSnow Sweep has som ERROR props!FIXEDThe Sweeper is keeping its previous speed from last rounds randomly.FIXEDMusic is not playing for the First Round for Non-host (Client) players!FIXED- The Mouse is getting stuck on the screen when you hold TAB and press Escape (S&Box's Default ESC Menu) FIXED BUT NEEDS MORE TESTING
Items are not spawning anymore D:FIXEDItems aren't spawning in Facility SweepFIXEDIn Facility Sweep, players can get to the lower part of the Platform and camp the area and dodge bullets infinitely.FIXEDPlayers(Non-Host) can't see the Cannon Ball ShadowsFIXEDCannons are Firing at players who are already EliminatedFIXEDWhen players are being eliminated and falling off non water surfaces it's saying "XYZ is going for a swim"FIXEDThe Sweeper at the end of the round will sometimes keep it's last round speed, causing it to be really fast at the start of the next round.FIXEDIn Pirate Sweeper, you can swim and fall out of the map!FIXED-
The sharks will ignore players if they keep spam jumping in the water.Increased the speed of the shark's attack, and added out of bounds killing volumes