Sniper Tower and Ziplines

1 August 2026
21 changes in this update

Added

7 changes
  • Overhauled the sniper tower - all buildings are now implemented.

  • Added Ziplines to the top of the twin towers and classical building vantage points.

  • The killer axe returns and can now electrocute the pool.

  • Added a battery + battery pad mechanic that enables certain map features/dynamics (only the diving board for now which can be converted into Rooftops space program).

  • Added an A/B drawbridge to the classical building.

  • Added a placeholder hotel self-destruct interaction.

  • Added an initial pass of graffiti and decals to the map.

Improved

7 changes
  • Reduced file-size.

  • Can now carry the classical radio around as a prop.

  • Refined lighting and atmospherics.

  • Made the zipline cable a game object so it can optionally be disabled by devs.

  • Made visual improvements to the central building with multiple sloped roofs.

  • Various minor gameplay and visual improvements.

  • Refined and optimised indirect lighting volumes and reflections across the map.

Fixed

3 changes
  • Fixed TTT weapon asset bloat being referenced by the map.

  • Fixed the glitchy pool table ball physics.

  • Various minor visual fixes.

Removed

1 change
  • The accidental AC unit and crate overlap at the apartments.

Known Issues

3 changes
  • Performance reduction from the enabled shadows issue is still present but will be fixed in the next S&box update.

  • The diving board battery pad and killer axe pool electrocution volume need players in said volumes to activate/function on TTT servers.

  • Not all cubemap reflections load correctly on TTT servers.