Sniper Tower and Ziplines
1 August 2026
🎁 Added
  • Overhauled the sniper tower - all buildings are now implemented.
  • Added Ziplines to the top of the twin towers and classical building vantage points.
  • The killer axe returns and can now electrocute the pool.
  • Added a battery + battery pad mechanic that enables certain map features/dynamics (only the diving board for now which can be converted into Rooftops space program).
  • Added an A/B drawbridge to the classical building.
  • Added a placeholder hotel self-destruct interaction.
  • Added an initial pass of graffiti and decals to the map.
🧼 Improved
  • Reduced file-size.
  • Can now carry the classical radio around as a prop.
  • Refined lighting and atmospherics.
  • Made the zipline cable a game object so it can optionally be disabled by devs.
  • Made visual improvements to the central building with multiple sloped roofs.
  • Various minor gameplay and visual improvements.
  • Refined and optimised indirect lighting volumes and reflections across the map.
🪛 Fixed
  • Fixed TTT weapon asset bloat being referenced by the map.
  • Fixed the glitchy pool table ball physics.
  • Various minor visual fixes.
🚯 Removed
  • The accidental AC unit and crate overlap at the apartments.
⚠️ Known Issues
  • Performance reduction from the enabled shadows issue is still present but will be fixed in the next S&box update.
  • The diving board battery pad and killer axe pool electrocution volume need players in said volumes to activate/function on TTT servers.
  • Not all cubemap reflections load correctly on TTT servers.