Overhauled the sniper tower - all buildings are now implemented.
Added Ziplines to the top of the twin towers and classical building vantage points.
The killer axe returns and can now electrocute the pool.
Added a battery + battery pad mechanic that enables certain map features/dynamics (only the diving board for now which can be converted into Rooftops space program).
Added an A/B drawbridge to the classical building.
Added a placeholder hotel self-destruct interaction.
Added an initial pass of graffiti and decals to the map.
🧼 Improved
Reduced file-size.
Can now carry the classical radio around as a prop.
Refined lighting and atmospherics.
Made the zipline cable a game object so it can optionally be disabled by devs.
Made visual improvements to the central building with multiple sloped roofs.
Various minor gameplay and visual improvements.
Refined and optimised indirect lighting volumes and reflections across the map.
🪛 Fixed
Fixed TTT weapon asset bloat being referenced by the map.
Fixed the glitchy pool table ball physics.
Various minor visual fixes.
🚯 Removed
The accidental AC unit and crate overlap at the apartments.
⚠️ Known Issues
Performance reduction from the enabled shadows issue is still present but will be fixed in the next S&box update.
The diving board battery pad and killer axe pool electrocution volume need players in said volumes to activate/function on TTT servers.
Not all cubemap reflections load correctly on TTT servers.