- This is only a small update to the skybox VPK fixing visual errors that were added last patch by accident.
- The ocean now has a shoreline blend.
- Other minor improvements to the skybox visuals.
- Pushed a quick update temporarily disabling a large number of physics props to help fix performance issues after the latest S&box update - went from from 80 fps in the Far corner of the T building to 100 fps (ultra-wide resolution).
- Slightly smaller file-size (again).
- Improved cover provided by crates at hotel.
- Minor skybox updates.
- Minor graphical/gameplay fixes.
- Further significantly reduced map file-size.
- Further increased performance, particularly in far corners of the map.
- Increased brightness of ambient light to improve visibility of players in shadowed areas.
- Widened multiple cramped areas/pathways and tweaked map flow in various locations.
- Added more cover options in multiple locations.
- Revisited the hotel interior lighting.
- Minor improvements to the skybox and skybox materials.
- Fixed utility box with broken collision.
- Sniper tower and T building are still not fully completed.
- Python revolver has been added to some hidden locations.
- Reduced total file-size.
- Fixed purple doorway texture by replacing doorway model for now.
- Improved performance - especially at round start?
- Refined various regions and textures.
- Improved reflections across many surfaces.
- Various small fixes too big to list.
- Set all TTT weapons to start asleep in an effort to test improvement on performance, especially in reducing round start lag.
- Visibility calculations at T building is less optimized this version, performance in that specific corner may be reduced.
- Purple error texture is still present on some doors handles (due to cloud asset confliction issues).
- Sniper tower and T building are still not fully completed.
- Improved overall cross-game compatibility.
- Improved map visibility.
- Improved sense of depth and scale of skybox.
- Updated parts of construction site.
- Made a number of refinements to areas of the map.
- Improved reflections across many surfaces.
- Various small big fixes too big to list.
- Removed TTT doors to improve cross-game compatibility until TTT officially supports the universal door game object.
- Removed volumetric fog to improve cross-game compatibility and performance (occasional big looming fog cloud no longer present in center of map).