🧼 Improved
  • This is only a small update to the skybox VPK fixing visual errors that were added last patch by accident.
  • The ocean now has a shoreline blend.
  • Other minor improvements to the skybox visuals.
🧼 Improved
  • Pushed a quick update temporarily disabling a large number of physics props to help fix performance issues after the latest S&box update - went from from 80 fps in the Far corner of the T building to 100 fps (ultra-wide resolution).
  • Slightly smaller file-size (again).
  • Improved cover provided by crates at hotel.
  • Minor skybox updates.
🪛 Fixed
  • Minor graphical/gameplay fixes.
🧼 Improved
  • Further significantly reduced map file-size.
  • Further increased performance, particularly in far corners of the map.
  • Increased brightness of ambient light to improve visibility of players in shadowed areas.
  • Widened multiple cramped areas/pathways and tweaked map flow in various locations.
  • Added more cover options in multiple locations.
  • Revisited the hotel interior lighting.
  • Minor improvements to the skybox and skybox materials.
🪛 Fixed
  • Fixed utility box with broken collision.
⚠️ Known Issues
  • Sniper tower and T building are still not fully completed.
🎁 Added
  • Python revolver has been added to some hidden locations.
🧼 Improved
  • Reduced total file-size.
  • Fixed purple doorway texture by replacing doorway model for now.
  • Improved performance - especially at round start?
  • Refined various regions and textures.
  • Improved reflections across many surfaces.
🪛 Fixed
  • Various small fixes too big to list.
🚯 Removed
  • Set all TTT weapons to start asleep in an effort to test improvement on performance, especially in reducing round start lag.
⚠️ Known Issues
  • Visibility calculations at T building is less optimized this version, performance in that specific corner may be reduced.
  • Purple error texture is still present on some doors handles (due to cloud asset confliction issues).
  • Sniper tower and T building are still not fully completed.
🧼 Improved
  • Improved overall cross-game compatibility.
  • Improved map visibility.
  • Improved sense of depth and scale of skybox.
  • Updated parts of construction site.
  • Made a number of refinements to areas of the map.
  • Improved reflections across many surfaces.
🪛 Fixed
  • Various small big fixes too big to list.
🚯 Removed
  • Removed TTT doors to improve cross-game compatibility until TTT officially supports the universal door game object.
  • Removed volumetric fog to improve cross-game compatibility and performance (occasional big looming fog cloud no longer present in center of map).