Implemented one destructible plank route as a WIP test.
Both chimneys on the sloped roof now lead to fireplaces in the apartments below.
Made experimental changes to the top of the sniper tower.
🧼 Improved
Decreased size of central tree and changed a garden rooftop tree to a dead variant for better cross-map visibility.
Replaced multiple placeholder props with air ducts.
Various tweaks to upgraded T-Shape Garden Building and its awnings.
Updated parts of the skybox and cloud texture.
Restored green tarp crates.
Increased height of volumetric fog volume.
Minor updates to apartment interior.
Minor visual improvements and fixes to multiple areas.
Fixed some soundscapes.
🪛 Fixed
Made various attempts to fix oil barrels exploding in a chain (seems to be a game bug).
Restored disabled cubemap reflections.
⚠️ Known Issues
Performance hiccup: Light shadows currently default to enabled after the most recent S&box update, disable shadows for all light_omni and light_spot entities to improve map performance.
Certain foliage has an ambient glow due to baseline shader.
Pushed a quick update temporarily disabling a large number of physics props to help fix performance issues after the latest S&box update - went from from 80 fps in the Far corner of the T building to 100 fps (ultra-wide resolution).