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Rooftops 2026
Released
Next-generation Rooftops from the original creator of ttt_rooftops and ttt_rooftops_2016.
by
Three Thieves
map
updated
2 Hours Ago
2.3GB
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Review
3
Rooftops 2026
Changes
Changes
What's changed in Rooftops 2026 with each update.
T Building Returns
8 July 2026
🎁
Added
The T-Shaped building has been received a redesign.
Re-implemented subtle volumetric fog as a test.
Added awning jump pads along the rim of the T building.
Added an alternate risky side route at the far corner of the T shaped building.
Changed the T building archway metal bridge to wood and removed its railings.
Added jump sound effects to the trampolines and diving board.
Added a plywood jump ramp to the hole in the apartment wall.
Added a plywood jump ramp to the top of the twin towers.
Added scrolling clouds to the skybox.
Added hedge bullet cover to the top and bottom end of the classical building.
🧼
Improved
Re-balanced weapon spawns to better accommodate the new TTT weapon spawning system.
Made ladder positions leading to the highest vantage points more exposed.
Optimized the way the map space and skybox integrate.
Made Enhancements to the alleyways at the base of the map.
Added a safety volume around trampoline rims that prevent fall damage upon landing (in most cases).
Made the helipad trampoline jump direction more obvious with an arrow.
Made visual improvements to the skybox foreground.
Improved lightmap quality of relevant gameplay areas.
Increased resolution and accuracy of multiple reflections.
Replaced all grass and ivy models.
Optimized map visibility calculations.
Decreased volume of soundscapes by 25%.
Refined the facade of the central square building.
Increased the volume of wind when you are at a high point of the map.
Minor visual improvements to various locations.
🪛
Fixed
Fixed the missing oil barrel model.
Fixed the broken hotel door pivot.
Temporarily changed various crate models until the original model is fixed.
Temporarily replaced propane tanks with explosive barrels until TTT compatibility is sorted.
Fixed lighting/audio in corner of hotel games room.
Culled unnecessary skybox geometry.
Fixed various graphical glitches.
⚠️
Known Issues
Sniper Tower still incomplete.
Foliage currently has an ambient glow after Facepunch material changes.
Mobility and traversal
17 June 2026
🎁
Added
Added experimental trampoline jump pads to 2 locations on the map.
Added parkour plywood jump shortcuts across various parts of the apartments rooftop.
Added a narrow side path around the lower level of the construction tower.
Added a hole in the wall leading to an alternative ledge route around the apartments.
Re-enabled physics on appropriate crate types.
🧼
Improved
Updated lighting values for increased warmth and vividness.
Updated fog values for a balance between visibility and sense of depth.
Widened the space of a few locations to make them less cramped.
Refined various parts of the central apartments.
Minor detail pass on a few locations.
Tweaked the hotel games room interior.
🚯
Removed
Removed the ladder at the ledge behind the twin towers
⚠️
Known Issues
(As is routine at this point) - T shaped building and sniper tower still incomplete.
Cleanup and tweaks before small break
13 June 2026
🧼
Improved
Updated lighting and atmospheric fog for improved visual clarity and contrast.
Further reductions to file-size.
Increased the size of the windows on the 4 orange rooves so they can better provide cover in all directions.
Refined the hotel pool area.
Updated apartment interior windows to make more architectural sense and provide better cover to outside.
Re-arranged spawns to direct players toward the center of the map.
Further tweaks to classical building main floor.
Updated cover across various locations.
Replaced the floor of the T building with a new placeholder.
⚠️
Known Issues
T shaped building and sniper tower still incomplete.
Entity optimizations and map tweaks
10 June 2026
🎁
Added
Added a functional diving board to the hotel pool (be careful, it really gives you some bounce).
Re-added TTT based doors in an initially opened state (allowing non-TTT games to still traverse interiors).
Extended the main floor of the classical tower 128 units closer to the map center for improved spacing and flow.
🧼
Improved
Optimized TTT entities and weapon spawns (This should have positive effects on performance, especially in a populated TTT server).
Decreased brightness of direct sunlight by 17% for improved white balance and eye comfort.
Widened the ledges of the triplet/church tower making it safer to traverse around the edges.
Did a balance pass on weapon/grenade spawns, both are now less abundant and more intentionally placed.
Changed props around the hotel pool to be more setting appropriate.
Returned some physics props and culled excess for a better interactivity/performance balance.
Improved flow and reduced traversal friction of multiple locations.
Minor lighting changes.
Minor skybox changes.
Increased distance between player spawns for better compatibility with other games.
🪛
Fixed
Various Minor gameplay/graphical fixes.
⚠️
Known Issues
T building and Sniper tower are still incomplete.
Small skybox fix and update
7 June 2026
🧼
Improved
This is only a small update to the skybox VPK fixing visual errors that were added last patch by accident.
The ocean now has a shoreline blend.
Other minor improvements to the skybox visuals.
Quick performance fix/update
5 June 2026
🧼
Improved
Pushed a quick update temporarily disabling a large number of physics props to help fix performance issues after the latest S&box update - went from from 80 fps in the Far corner of the T building to 100 fps (ultra-wide resolution).
Slightly smaller file-size (again).
Improved cover provided by crates at hotel.
Minor skybox updates.
🪛
Fixed
Minor graphical/gameplay fixes.
File-size reduction and performance v2
4 June 2026
🧼
Improved
Further significantly reduced map file-size.
Further increased performance, particularly in far corners of the map.
Increased brightness of ambient light to improve visibility of players in shadowed areas.
Widened multiple cramped areas/pathways and tweaked map flow in various locations.
Added more cover options in multiple locations.
Revisited the hotel interior lighting.
Minor improvements to the skybox and skybox materials.
🪛
Fixed
Fixed utility box with broken collision.
⚠️
Known Issues
Sniper tower and T building are still not fully completed.
File-size reduction and map refinements
1 June 2026
🎁
Added
Python revolver has been added to some hidden locations.
🧼
Improved
Reduced total file-size.
Fixed purple doorway texture by replacing doorway model for now.
Improved performance - especially at round start?
Refined various regions and textures.
Improved reflections across many surfaces.
🪛
Fixed
Various small fixes too big to list.
🚯
Removed
Set all TTT weapons to start asleep in an effort to test improvement on performance, especially in reducing round start lag.
⚠️
Known Issues
Visibility calculations at T building is less optimized this version, performance in that specific corner may be reduced.
Purple error texture is still present on some doors handles (due to cloud asset confliction issues).
Sniper tower and T building are still not fully completed.
Improved cross-game compatibility
28 May 2026
🧼
Improved
Improved overall cross-game compatibility.
Improved map visibility.
Improved sense of depth and scale of skybox.
Updated parts of construction site.
Made a number of refinements to areas of the map.
Improved reflections across many surfaces.
🪛
Fixed
Various small big fixes too big to list.
🚯
Removed
Removed TTT doors to improve cross-game compatibility until TTT officially supports the universal door game object.
Removed volumetric fog to improve cross-game compatibility and performance (occasional big looming fog cloud no longer present in center of map).