🎁 Added
  • The T-Shaped building has been received a redesign.
  • Re-implemented subtle volumetric fog as a test.
  • Added awning jump pads along the rim of the T building.
  • Added an alternate risky side route at the far corner of the T shaped building.
  • Changed the T building archway metal bridge to wood and removed its railings.
  • Added jump sound effects to the trampolines and diving board.
  • Added a plywood jump ramp to the hole in the apartment wall.
  • Added a plywood jump ramp to the top of the twin towers.
  • Added scrolling clouds to the skybox.
  • Added hedge bullet cover to the top and bottom end of the classical building.
🧼 Improved
  • Re-balanced weapon spawns to better accommodate the new TTT weapon spawning system.
  • Made ladder positions leading to the highest vantage points more exposed.
  • Optimized the way the map space and skybox integrate.
  • Made Enhancements to the alleyways at the base of the map.
  • Added a safety volume around trampoline rims that prevent fall damage upon landing (in most cases).
  • Made the helipad trampoline jump direction more obvious with an arrow.
  • Made visual improvements to the skybox foreground.
  • Improved lightmap quality of relevant gameplay areas.
  • Increased resolution and accuracy of multiple reflections.
  • Replaced all grass and ivy models.
  • Optimized map visibility calculations.
  • Decreased volume of soundscapes by 25%.
  • Refined the facade of the central square building.
  • Increased the volume of wind when you are at a high point of the map.
  • Minor visual improvements to various locations.
🪛 Fixed
  • Fixed the missing oil barrel model.
  • Fixed the broken hotel door pivot.
  • Temporarily changed various crate models until the original model is fixed.
  • Temporarily replaced propane tanks with explosive barrels until TTT compatibility is sorted.
  • Fixed lighting/audio in corner of hotel games room.
  • Culled unnecessary skybox geometry.
  • Fixed various graphical glitches.
⚠️ Known Issues
  • Sniper Tower still incomplete.
  • Foliage currently has an ambient glow after Facepunch material changes.
🎁 Added
  • Added experimental trampoline jump pads to 2 locations on the map.
  • Added parkour plywood jump shortcuts across various parts of the apartments rooftop.
  • Added a narrow side path around the lower level of the construction tower.
  • Added a hole in the wall leading to an alternative ledge route around the apartments.
  • Re-enabled physics on appropriate crate types.
🧼 Improved
  • Updated lighting values for increased warmth and vividness.
  • Updated fog values for a balance between visibility and sense of depth.
  • Widened the space of a few locations to make them less cramped.
  • Refined various parts of the central apartments.
  • Minor detail pass on a few locations.
  • Tweaked the hotel games room interior.
🚯 Removed
  • Removed the ladder at the ledge behind the twin towers
⚠️ Known Issues
  • (As is routine at this point) - T shaped building and sniper tower still incomplete.
🧼 Improved
  • Updated lighting and atmospheric fog for improved visual clarity and contrast.
  • Further reductions to file-size.
  • Increased the size of the windows on the 4 orange rooves so they can better provide cover in all directions.
  • Refined the hotel pool area.
  • Updated apartment interior windows to make more architectural sense and provide better cover to outside.
  • Re-arranged spawns to direct players toward the center of the map.
  • Further tweaks to classical building main floor.
  • Updated cover across various locations.
  • Replaced the floor of the T building with a new placeholder.
⚠️ Known Issues
  • T shaped building and sniper tower still incomplete.
🎁 Added
  • Added a functional diving board to the hotel pool (be careful, it really gives you some bounce).
  • Re-added TTT based doors in an initially opened state (allowing non-TTT games to still traverse interiors).
  • Extended the main floor of the classical tower 128 units closer to the map center for improved spacing and flow.
🧼 Improved
  • Optimized TTT entities and weapon spawns (This should have positive effects on performance, especially in a populated TTT server).
  • Decreased brightness of direct sunlight by 17% for improved white balance and eye comfort.
  • Widened the ledges of the triplet/church tower making it safer to traverse around the edges.
  • Did a balance pass on weapon/grenade spawns, both are now less abundant and more intentionally placed.
  • Changed props around the hotel pool to be more setting appropriate.
  • Returned some physics props and culled excess for a better interactivity/performance balance.
  • Improved flow and reduced traversal friction of multiple locations.
  • Minor lighting changes.
  • Minor skybox changes.
  • Increased distance between player spawns for better compatibility with other games.
🪛 Fixed
  • Various Minor gameplay/graphical fixes.
⚠️ Known Issues
  • T building and Sniper tower are still incomplete.
🧼 Improved
  • This is only a small update to the skybox VPK fixing visual errors that were added last patch by accident.
  • The ocean now has a shoreline blend.
  • Other minor improvements to the skybox visuals.
🧼 Improved
  • Pushed a quick update temporarily disabling a large number of physics props to help fix performance issues after the latest S&box update - went from from 80 fps in the Far corner of the T building to 100 fps (ultra-wide resolution).
  • Slightly smaller file-size (again).
  • Improved cover provided by crates at hotel.
  • Minor skybox updates.
🪛 Fixed
  • Minor graphical/gameplay fixes.
🧼 Improved
  • Further significantly reduced map file-size.
  • Further increased performance, particularly in far corners of the map.
  • Increased brightness of ambient light to improve visibility of players in shadowed areas.
  • Widened multiple cramped areas/pathways and tweaked map flow in various locations.
  • Added more cover options in multiple locations.
  • Revisited the hotel interior lighting.
  • Minor improvements to the skybox and skybox materials.
🪛 Fixed
  • Fixed utility box with broken collision.
⚠️ Known Issues
  • Sniper tower and T building are still not fully completed.
🎁 Added
  • Python revolver has been added to some hidden locations.
🧼 Improved
  • Reduced total file-size.
  • Fixed purple doorway texture by replacing doorway model for now.
  • Improved performance - especially at round start?
  • Refined various regions and textures.
  • Improved reflections across many surfaces.
🪛 Fixed
  • Various small fixes too big to list.
🚯 Removed
  • Set all TTT weapons to start asleep in an effort to test improvement on performance, especially in reducing round start lag.
⚠️ Known Issues
  • Visibility calculations at T building is less optimized this version, performance in that specific corner may be reduced.
  • Purple error texture is still present on some doors handles (due to cloud asset confliction issues).
  • Sniper tower and T building are still not fully completed.
🧼 Improved
  • Improved overall cross-game compatibility.
  • Improved map visibility.
  • Improved sense of depth and scale of skybox.
  • Updated parts of construction site.
  • Made a number of refinements to areas of the map.
  • Improved reflections across many surfaces.
🪛 Fixed
  • Various small big fixes too big to list.
🚯 Removed
  • Removed TTT doors to improve cross-game compatibility until TTT officially supports the universal door game object.
  • Removed volumetric fog to improve cross-game compatibility and performance (occasional big looming fog cloud no longer present in center of map).