- The T-Shaped building has been received a redesign.
- Re-implemented subtle volumetric fog as a test.
- Added awning jump pads along the rim of the T building.
- Added an alternate risky side route at the far corner of the T shaped building.
- Changed the T building archway metal bridge to wood and removed its railings.
- Added jump sound effects to the trampolines and diving board.
- Added a plywood jump ramp to the hole in the apartment wall.
- Added a plywood jump ramp to the top of the twin towers.
- Added scrolling clouds to the skybox.
- Added hedge bullet cover to the top and bottom end of the classical building.
- Re-balanced weapon spawns to better accommodate the new TTT weapon spawning system.
- Made ladder positions leading to the highest vantage points more exposed.
- Optimized the way the map space and skybox integrate.
- Made Enhancements to the alleyways at the base of the map.
- Added a safety volume around trampoline rims that prevent fall damage upon landing (in most cases).
- Made the helipad trampoline jump direction more obvious with an arrow.
- Made visual improvements to the skybox foreground.
- Improved lightmap quality of relevant gameplay areas.
- Increased resolution and accuracy of multiple reflections.
- Replaced all grass and ivy models.
- Optimized map visibility calculations.
- Decreased volume of soundscapes by 25%.
- Refined the facade of the central square building.
- Increased the volume of wind when you are at a high point of the map.
- Minor visual improvements to various locations.
- Fixed the missing oil barrel model.
- Fixed the broken hotel door pivot.
- Temporarily changed various crate models until the original model is fixed.
- Temporarily replaced propane tanks with explosive barrels until TTT compatibility is sorted.
- Fixed lighting/audio in corner of hotel games room.
- Culled unnecessary skybox geometry.
- Fixed various graphical glitches.
- Sniper Tower still incomplete.
- Foliage currently has an ambient glow after Facepunch material changes.