- Implemented one destructible plank route as a WIP test.
- Both chimneys on the sloped roof now lead to fireplaces in the apartments below.
- Made experimental changes to the top of the sniper tower.
- Decreased size of central tree and changed a garden rooftop tree to a dead variant for better cross-map visibility.
- Replaced multiple placeholder props with air ducts.
- Various tweaks to upgraded T-Shape Garden Building and its awnings.
- Updated parts of the skybox and cloud texture.
- Restored green tarp crates.
- Increased height of volumetric fog volume.
- Minor updates to apartment interior.
- Minor visual improvements and fixes to multiple areas.
- Fixed some soundscapes.
- Made various attempts to fix oil barrels exploding in a chain (seems to be a game bug).
- Restored disabled cubemap reflections.
- Performance hiccup: Light shadows currently default to enabled after the most recent S&box update, disable shadows for all light_omni and light_spot entities to improve map performance.
- Certain foliage has an ambient glow due to baseline shader.
- Sniper tower still incomplete.