Chimney diving ++
17 July 2026
🎁 Added
  • Implemented one destructible plank route as a WIP test.
  • Both chimneys on the sloped roof now lead to fireplaces in the apartments below.
  • Made experimental changes to the top of the sniper tower.
🧼 Improved
  • Decreased size of central tree and changed a garden rooftop tree to a dead variant for better cross-map visibility.
  • Replaced multiple placeholder props with air ducts.
  • Various tweaks to upgraded T-Shape Garden Building and its awnings.
  • Updated parts of the skybox and cloud texture.
  • Restored green tarp crates.
  • Increased height of volumetric fog volume.
  • Minor updates to apartment interior.
  • Minor visual improvements and fixes to multiple areas.
  • Fixed some soundscapes.
🪛 Fixed
  • Made various attempts to fix oil barrels exploding in a chain (seems to be a game bug).
  • Restored disabled cubemap reflections.
⚠️ Known Issues
  • Performance hiccup: Light shadows currently default to enabled after the most recent S&box update, disable shadows for all light_omni and light_spot entities to improve map performance.
  • Certain foliage has an ambient glow due to baseline shader.
  • Sniper tower still incomplete.