Mobility and traversal

17 June 2026
13 changes in this update

Added

5 changes
  • Added experimental trampoline jump pads to 2 locations on the map.

  • Added parkour plywood jump shortcuts across various parts of the apartments rooftop.

  • Added a narrow side path around the lower level of the construction tower.

  • Added a hole in the wall leading to an alternative ledge route around the apartments.

  • Re-enabled physics on appropriate crate types.

Improved

6 changes
  • Updated lighting values for increased warmth and vividness.

  • Updated fog values for a balance between visibility and sense of depth.

  • Widened the space of a few locations to make them less cramped.

  • Refined various parts of the central apartments.

  • Minor detail pass on a few locations.

  • Tweaked the hotel games room interior.

Removed

1 change
  • Removed the ladder at the ledge behind the twin towers

Known Issues

1 change
  • (As is routine at this point) - T shaped building and sniper tower still incomplete.