Entity optimizations and map tweaks

10 June 2026
15 changes in this update

Added

3 changes
  • Added a functional diving board to the hotel pool (be careful, it really gives you some bounce).

  • Re-added TTT based doors in an initially opened state (allowing non-TTT games to still traverse interiors).

  • Extended the main floor of the classical tower 128 units closer to the map center for improved spacing and flow.

Improved

10 changes
  • Optimized TTT entities and weapon spawns (This should have positive effects on performance, especially in a populated TTT server).

  • Decreased brightness of direct sunlight by 17% for improved white balance and eye comfort.

  • Widened the ledges of the triplet/church tower making it safer to traverse around the edges.

  • Did a balance pass on weapon/grenade spawns, both are now less abundant and more intentionally placed.

  • Changed props around the hotel pool to be more setting appropriate.

  • Returned some physics props and culled excess for a better interactivity/performance balance.

  • Improved flow and reduced traversal friction of multiple locations.

  • Minor lighting changes.

  • Minor skybox changes.

  • Increased distance between player spawns for better compatibility with other games.

Fixed

1 change
  • Various Minor gameplay/graphical fixes.

Known Issues

1 change
  • T building and Sniper tower are still incomplete.