Added a functional diving board to the hotel pool (be careful, it really gives you some bounce).
Re-added TTT based doors in an initially opened state (allowing non-TTT games to still traverse interiors).
Extended the main floor of the classical tower 128 units closer to the map center for improved spacing and flow.
Optimized TTT entities and weapon spawns (This should have positive effects on performance, especially in a populated TTT server).
Decreased brightness of direct sunlight by 17% for improved white balance and eye comfort.
Widened the ledges of the triplet/church tower making it safer to traverse around the edges.
Did a balance pass on weapon/grenade spawns, both are now less abundant and more intentionally placed.
Changed props around the hotel pool to be more setting appropriate.
Returned some physics props and culled excess for a better interactivity/performance balance.
Improved flow and reduced traversal friction of multiple locations.
Minor lighting changes.
Minor skybox changes.
Increased distance between player spawns for better compatibility with other games.
Various Minor gameplay/graphical fixes.
T building and Sniper tower are still incomplete.