- Added alleyways to the base of the map.
- Added a jump ramp on top of the central square building shed providing a risky parkour jump for when the planks are destroyed.
- Updated Construction site with experimental fencing for partial occlusion from surroundings.
- Updated Water tower.
- Extended the invisible skybox bounds surrounding the map by at least 512 units both horizontally and vertically.
- Added 'no fall damage' volumes to the rims of the trampolines and base of the zipline.
- Tweaked player spawns to be more deathmatch friendly.
- Swapped out placeholder plank ledges with airducts and construction safety netting.
- Refined skybox atmospherics.
- Detail pass across various locations.
- General map tweaks and improvements.
- Fixed the buggy zipline placement at the top of the twin towers.
- Fixed the purple textures in the apartment killer axe bedroom.
- Temporarily removed the new water until a more cross-compatible setup is implemented.