Added alleyways to the base of the map.
Added a jump ramp on top of the central square building shed providing a risky parkour jump for when the planks are destroyed.
Updated Construction site with experimental fencing for partial occlusion from surroundings.
Updated Water tower.
Extended the invisible skybox bounds surrounding the map by at least 512 units both horizontally and vertically.
Added 'no fall damage' volumes to the rims of the trampolines and base of the zipline.
Tweaked player spawns to be more deathmatch friendly.
Swapped out placeholder plank ledges with airducts and construction safety netting.
Refined skybox atmospherics.
Detail pass across various locations.
General map tweaks and improvements.
Fixed the buggy zipline placement at the top of the twin towers.
Fixed the purple textures in the apartment killer axe bedroom.
Temporarily removed the new water until a more cross-compatible setup is implemented.