Further file-size reduction and decals
7 November 2026
7 changes in this update
Added properly implemented decals and replaced placeholder mesh decals (shoutout to FP for fixing this long-standing issue!).
Implemented the new atmospheric fog entity.
Reduced total map file size by ~400mb.
Made further performance improvements by reducing total tri count and implementing a fade distance to relevant props.
Various visual and gameplay fixes.
Removed the volumetric fog for redundancy and performance reasons.
Some minor lighting artefacts on doors and props due to recent changes to prop lighting setup required for fade distance optimizations.