96
Sessions
37
Games
1 day
Playtime
92
Achievements
17
Favourites
10
Reviews
55%
Positive

Most Played

GameLast PlayedPlaytime
Sausage Survivors 2Today21 hours
Spank the Terry5 Hours Ago1 hour
Dirt Bike Trials24 Days Ago46 minutes
Sandbox31 Days Ago39 minutes
Auto BlocksToday32 minutes
Ghoul Grounds26 Days Ago31 minutes

Recently Played

GameLast PlayedPlaytime
Spank the Terry5 Hours Ago1 hour
Sausage Survivors 2Today21 hours
CRACKEDToday8 minutes
FastestTyper_Today9 minutes
Point FiveToday1 minute
Auto BlocksToday32 minutes

Latest Reviews

Spank the Terry game · 5 Hours Ago Recommended
Alright alright, I didn-t think this game was gonna be much but it ended up taking a lot more time in my than i thought before i reached prestiege 1 of which i gotta mention this sure has one interesting way to earn prestiege rewards for -beating- it, in any case is quite addictive and with little room to in a way exploit your way through due to the main mechanic of dragging your mouse followed by trying to take the most advantage of what you have to go further and further .... i will certainly go back for more and i dont think there is anything else that can be done to this game to improve it considering the concept and that it already got me hooked without me knowing.
GameplayAddictiveReplayability
FastestTyper_ game · Today Recommended
I only went through the tutorial but this is quite promising! I want to share a review to point out a certain flaw that i am sure this can get fixed up in the future though i dont know if it is a quirk with SBox or the game itself but basically it did not account for the latin american keyboard layout i have set meaning that multiple times none of my symbol keys were properly applied like the two points ones which i had to manually click the button on the virtual keyboard layout of the game but other than that i geniuenly feel pretty good about this game and i will come back to play more of it for sure! I had a few doubts before jumping in but it proved me wrong in terms of the overall core gameplay concept, if this is the beta i am quite curious what the full version or main build is gonna look like.
GraphicsGameplay
Point Five game · Today Shows Promise
I like the concept of this game, it would be a lot more engaging just to press three buttons instead of quickly clicking or pressing one which makes me wanna apply the -clicker- tag, i dont know if it was tested with multiple buttons but despite how easier it could be it can make me stick for longer if it wasnt as basic as it is, i also would like it to have more better presentation overall, i am sure some things can be added to make it look nicer or more interesting at the very least, as it is while a little bit cute it just doesnt do much at all other than simply cycling, you have seen all there is to see with just ten seconds as someone already has mentioned.
Clicker
Auto Blocks game · Today Shows Promise
I just played a game with the same features like this in terms of boosters and such which while it helps with replayability in some little sense it is also a little discouraging to see near everything on the same spot, assuming this game was made geniunely here is my actual feedback> For a first timer is best to have the board more above or if Sbox allows it to move the achievement bar to appear somewhere else or something because it literally obscures the bottom of the board which obstructs your view to put the blocks ESPECIALLY when you start off with the small board. There is also an issue with the -mixed- option to play along with a bot, now the concept of two players playing together sounds interesting even if chaotic though i wish we had an actual 2 Player mode (which both Local and Online would be pretty cool) like this but eh, in any case the bot working with you is a mess not being able to properly react appropiately in real time even if you are taking your time so it feels more like a handicap rather than assistance. Some absent tetris oddities like not being able to do what is called a -T Spin- in which a T Block can be spun on certain spots to properly fit on which starting with smaller board it would have come in handing more likelyu than not. Following the oddities topic it might be random on the wrong way> like i had multiple instances in which i had multiple of the same exact block type which were multiple squares or lines multiple times in a row which can potentially mess you up big which i mean there is a reason why usually on tetris like games or tetris itself ONLY GIVES YOU ONE DUPLICATE AND NOT MORE THAN ONE. I Realize that this game is called -AUTO blocks- so it kinda was bound to be the way it is but due to sharing the already previously mentinoed elements of a idle or clicker game i just played before this one i have to apply the Slop tag, shame becuase it does contain some neat elements to spice things up like the bomb blocks creating some potential saves and mistakes on an interesting manner, while simple the UI is decent enough ... I still would-ve like this to not be a -AUTO- game but if its gonna be one it needs more interesting stuff added to it. or at least try to not make me feel like i just played a game with near the exact same elements, boosts, auto features or at least not as many but again this is called -AUTO- Blocks which i wish it wasnt but i am repeating myself at this point. Its still worth playing at least a little for the original stuff it does try.
GameplayOriginalityAddictiveSlop
Tile Swap game · Today Shows Promise
It is a fine enough game, is nothing particularly spectacular and it is exactly what you expect to see, i wish when it comes to these kinds of games that it has some fantastic presentation to compensate for the simplicity like have the avatar do actual custom animations or just more than what it already has but maybe that-s just me, it works fine i just would like to see more out of such a simple game like this because it terms of gameplay it already ticks the base boxes.
GameplayPolish