133
Sessions
64
Games
20 hours
Playtime
62
Achievements
22
Favourites
8
Reviews
78%
Positive

trophyMost Played

GameLast PlayedPlaytime
S&Miner4 months ago4 hours
Mead And Draugr12 hours ago2 hours
Survive7 days ago56 minutes
WishVelocity = TERMINAL8 days ago55 minutes
RUN IT AGAIN2 days ago53 minutes
Goblingeddon13 days ago42 minutes

scheduleRecently Played

GameLast PlayedPlaytime
Mead And Draugr12 hours ago2 hours
Shot for Shotyesterday6 minutes
RUN IT AGAIN2 days ago53 minutes
Triggernometry4 days ago39 minutes
Squish Terry4 days ago10 minutes
Realm Ascension4 days ago2 minutes

reviewsLatest Reviews

Survive game ยท 8 Days Ago Shows Promise
Not bad, with more development time I can see myself playing it often. Just some random things in terms of QoL I think would be great. Some notification when you mine/pick up things manually. An income per second indicator when you have miners up. Things that you craft should probably be added to your toolbar. Tower range indicators when you are trying to place them down. Maybe some auto crafting of plates.
AudioGameplayAddictiveUnfinished
Smoke & Luck game ยท 9 Days Ago Recommended
I enjoyed this a lot. Really good art direction and atmosphere. The card game itself well thought out and fun. No complaints from my side!
GraphicsAudioGameplayOriginalityReplayability
Vertigo Tower game ยท 9 Days Ago Recommended
Very well made tetris like game. No complaints from my side.
GraphicsGameplayMultiplayerPerformancePolishAddictiveReplayabilityControls
Risk of Observation game ยท 9 Days Ago Recommended
I really like idea of using time as currency. Looking forward to seeing how it develops further, I can see it being a lot of fun once it's a bit more polished.
WishVelocity = TERMINAL game ยท 9 Days Ago Recommended
I'm not too familiar with these kinds of maps from source games, but I really enjoyed it. Technically there are no flaws at all and it is very polished. I played around with the editor as well and it seemed intuitive enough. Some thoughts: I had some trouble with the movement mechanics at first, I think some sort of explanation of them would really help. I managed to figure them out eventually through some persistence, with the exception of the surfing level remaining unbeaten (For now) Maybe some tools to measure distance etc. would be nice in the editor. I really like the liminal feel to the levels that you have going on, I would definitely lean more into it with different backgrounds etc. The only thing I think it has missing is ghosts of previous runs, probably after you have completed a level to see the solutions. Overall very good job!
GraphicsGameplayPerformancePolishAddictiveReplayabilityControls