474
Sessions
144
Games
4 days
Playtime
232
Achievements
17
Favourites
13
Reviews
21%
Positive

trophyMost Played

GameLast PlayedPlaytime
SandTycoonone year ago44 hours
Sausage Survivors15 days ago15 hours
Architect2 months ago7 hours
Tycoonone year ago5 hours
Trouble in Terrorist Town!3 years ago2 hours
S&Business2 months ago2 hours

scheduleRecently Played

GameLast PlayedPlaytime
Mini Motors2 days ago8 minutes
Micro Wars : An RTS Game3 days ago10 minutes
Last Round7 days ago49 seconds
One More Round8 days ago11 minutes
Catz VS Ratz8 days ago9 minutes
The Drunken Squirrel8 days ago7 minutes

reviewsLatest Reviews

Sloshed game · 12 Days Ago Shows Promise
For now the game is very confusing, I don't know where to find drings or see UI buttons clipping trough walls making me have to guess which button i have to press to place a item back on rack.
GraphicsPerformanceBad ControlsConfusing
GASTROTOWN: Restaurant Tycoon game · 15 Days Ago Shows Promise
Interaction controls are confusing, Tutorial seems alright but to slow to keep my attention with the horrible e/left/righ click Controls
Bad Controls
SNEK game · 39 Days Ago Needs Work
Everything that has made snake such a cult classic has todo with how it controls, how readable movement is, and the dificuly comes from your snake getting larger and having to plan around it. In snek none of that design has been taken into account, and honestly just makes it frustrating. - The large turn radius makes you fight with controls, in my session i have had multiple times where i just missed the apple because i didn't turn on time. - Apples are so small its hard to see sometimes. At some point in the game they will randomize your position, that by far is the worst decision you could have made its not fun and the player has no control over their faith at that point. The audio cue's are cute but add no real value. As for the boxes that spawn/randomize after each pickup you could have added some kind of falling into the world animation to make the world feel more alive & give the player a sense of whats changing That seemed to be one of the developers objectives with the characters walking around and their random "fights"
StoryPerformanceBad ControlsConfusing
Dark Descent game · 3 Months Ago Shows Promise
How to kill more then 1 without dying ?
GraphicsAudioGameplayPerformanceConfusing