142
Sessions
54
Games
10 hours
Playtime
6
Achievements
13
Favourites
1
Reviews
50%
Positive

Most Played

GameLast PlayedPlaytime
SandTycoon3 Years Ago4 hours
Trouble in Terrorist Town!1 Year Ago3 hours
s&coin25 Days Ago16 minutes
Sandbox40 Days Ago14 minutes
GarryWare3 Years Ago11 minutes
Just Another Night3 Years Ago10 minutes

Recently Played

GameLast PlayedPlaytime
s&coin25 Days Ago16 minutes
Sandbox40 Days Ago14 minutes
Megashot51 Days Ago1 minute
S&Clone51 Days Ago1 minute
Sausage Survivors 251 Days Ago1 minute
Ghoul Grounds51 Days Ago9 minutes

Latest Reviews

s&coin game ยท 25 Days Ago Shows Promise
Fun little mobile game adaptation Dropping coins feels like shit sometimes you can drop a bunch at once other times it feels like im spamming my mouse and it drops maybe one or two coins leaderboard system is broken some ingame upgrades speak about abilities but there doesnt appear to be any. missions are fun and encourage continual play but i think some other sort of upgrade system or "collection" ingame would encourage players to play longer there is no motivation to keep items in inventory maybe a stock market type system would be cool upgrades also seem priced weird and are kinda random like dev just programmed whatever came to mind vs considering gameplay loop leaderboards are completely broken
GameplayPerformanceAddictiveUnfinished