108
Sessions
30
Games
9 hours
Playtime
5
Achievements
14
Favourites
1
Reviews
50%
Positive

trophyMost Played

SandTycoon3 years ago4 hours
Trouble in Terrorist Town!2 years ago3 hours
s&coin5 months ago16 minutes
Sandbox5 months ago14 minutes
GarryWare3 years ago11 minutes
Walker2 years ago10 minutes

scheduleRecently Played

Minifly2 months ago1 minute
s&coin5 months ago16 minutes
Sandbox5 months ago14 minutes
S&Clone5 months ago1 minute
Sausage Survivors 25 months ago1 minute
Ghoul Grounds5 months ago9 minutes

reviewsLatest Reviews

s&coin game ยท 5 Months Ago Shows Promise
Fun little mobile game adaptation Dropping coins feels like shit sometimes you can drop a bunch at once other times it feels like im spamming my mouse and it drops maybe one or two coins leaderboard system is broken some ingame upgrades speak about abilities but there doesnt appear to be any. missions are fun and encourage continual play but i think some other sort of upgrade system or "collection" ingame would encourage players to play longer there is no motivation to keep items in inventory maybe a stock market type system would be cool upgrades also seem priced weird and are kinda random like dev just programmed whatever came to mind vs considering gameplay loop leaderboards are completely broken
GameplayPerformanceAddictiveUnfinished