426
Sessions
84
Games
1 week
Playtime
291
Achievements
19
Favourites
25
Reviews
46%
Positive

trophyMost Played

GameLast PlayedPlaytime
The Nutcracker25 days ago163 hours
DXRP6 months ago26 hours
Dark Descent5 months ago16 hours
BLOCKEM2 days ago16 hours
Mow the lawn3 months ago5 hours
Universal Paperclips7 months ago3 hours

scheduleRecently Played

GameLast PlayedPlaytime
BLOCKEM2 days ago16 hours
Replicate This!9 days ago36 minutes
Puddle Pond: Mouse Fishing9 days ago1 hour
Spellslinger10 days ago22 minutes
CookedUP10 days ago12 minutes
Roundbound11 days ago12 minutes

reviewsLatest Reviews

Spellslinger game · 11 Days Ago Recommended
I beat the game on my first try Pros: -Visuals and Presentation are Top Notch -Gameplay is tense and keeps you on your toes -Variety is excellent -Enemy Design and Boss is really cool Cons -Mechanics are underexplored, I never used the crafting -Game is relatively easy. -Sounds are a bit too much, stacking on top of eachother or being too loud I will definetly be coming back to this one after some updates
GraphicsAudioGameplayPolishUnfinishedConfusing
CookedUP game · 11 Days Ago Shows Promise
I Beat it twice and lost once. Pros: -Vibes are really good -Nice Pacing, Gameplay is fast with not downtime -Easy to understand -Visuals are clear and are nice to look at Cons: -Presentation is not clear sometimes, Stuff you have to hold on is not obvious off the gate -Milk Machine and Bread Maker is unbalanced. -Really short -One mistake is really punishing
GameplayMultiplayerOriginalityUnfinishedBad Controls
One More Room game · 14 Days Ago Shows Promise
Just finished a Playthrough at round 23. I think Gameplay is a bit interesting but can get boring as well. It's like an autobattler but the Strategy is kinda lacking ngl. You are lowkey adding wayy too much and should try to tone it down a bit. One point I had three options that all did similar effects (I think it was my Ultimate or another ability) But it had like a list of effects and they were all super similar. Doesn't make me feel like my choices matter if both options both give me barrier, both give me HP, both cleanse me, etc. I feel like your game could do much better by toning down the variety by a lot. UI is also a big problem adding to this. You put like 18 million panels on my screen IDK what to look at. Maybe turn off parts of the UI while picking rooms? I skipped multiple items on the floor cuz I didnt even realize that was something I could click. I think the Pacing and Gameplay is pretty good tho. Like this a very chill relaxing game just click on an option you like and watch the character go. But I should be able to do this at a glance for it to work. Not have to read everything on my Screen to make a Decision. Especially more frustrating when I read one Item, look at the next one and feel like im reading the same thing.
GameplayUnfinishedSlopGenerated Art
My Project_ANOMALY game · 45 Days Ago Shows Promise
Im loving the Style in this game! This will definetly be a top game on s&box after some updates. It's got a lot going for it, the Style, the enemy designs and the tech. Really cool idea. When the Room I was standing in got whisked away by an enemy I was in shock. Awesome concept. Right now tho the game is a bit unplayable IMO. It's very hard to do anything in a run without immediately dying. Sometimes it's not clear what is happening to my character, felt like I was getting stuck or one shot. Movement is really clunky. Im looking forward to seeing more of this project in the future. I saw you are working on a Diablo game on Twitter, but I do hope you do not give up on this project!
GraphicsStoryOriginalityUnfinishedBad Controls
Skyfold: Multiplayer update game · 2 Months Ago Shows Promise
It's a pretty Unique Game but it gets boring really quick. The Flight mechanics are really cool and the idea is awesome, I love paper airplanes. But the gameplay itself is pretty boring. Needs more obstacles, Rings, and Objectives to try to accomplish in one run. Reminds me of Sprain and Spank the Terry. This game gives you greater control over the outcome compared to those games, but the tradeoff is that there is less reward per run. It's missing the JUICE/FLAIR. I think this game can be very promising with more Gameplay JUICE per run and also a faster Progression system so that I feel like im earning something per run,
GraphicsAudioOriginalityUnfinishedConfusingGenerated Art