227
Sessions
34
Games
6 days
Playtime
163
Achievements
2
Favourites
6
Reviews
43%
Positive

Most Played

GameLast PlayedPlaytime
S&Miner14 Days Ago41 hours
Veiled Masters12 Days Ago39 hours
Loot LackeyToday32 hours
Mow the lawn5 Days Ago10 hours
S&BusinessYesterday10 hours
Idlemirr24 Days Ago4 hours

Recently Played

GameLast PlayedPlaytime
Loot LackeyToday32 hours
S&BusinessYesterday10 hours
Vast3 Days Ago18 minutes
Mow the lawn5 Days Ago10 hours
Leap5 Days Ago59 seconds
LoopDrop5 Days Ago44 seconds

Latest Reviews

Spank the Terry game · 12 Days Ago Recommended
cool but not my game :(
Graphics
Tower of Trials game · 19 Days Ago Shows Promise
Fun at first, but needs more variety to stay engaging. I enjoyed the game for a while, but it eventually falls into a repetitive cycle. The core mechanics are solid, but the game desperately needs more content to keep players hooked in the long run. Specifically, adding new equipment types, a wider variety of monster/enemy species, and perhaps more diverse biomes would greatly improve the experience. It’s a good start, but it needs more depth to overcome the repetition. Keep up the good work!
Snow Cleanup [Alpha] game · 21 Days Ago Shows Promise
Need Auto-Scraping Tools & Texture Fixes! I wanted to like this game, but my mouse is literally about to break from the sheer amount of clicking required. The game desperately needs an automatic ice/snow scraping system or upgradable vehicles/tools to handle this loop. Doing it all manually is just tedious and bad for physical hardware. On top of that, there are major optimization issues with the textures. They frequently glitch out and disappear entirely, which ruins the immersion. It has potential, but it needs an automation update and serious bug fixing before I can recommend it.
Supermarket Simulator game · 21 Days Ago Recommended
Bug Report: Customer items getting clipped inside their body mesh, breaking the register I've encountered a frustrating progression bug on Day 2. When customers bring items to the counter, sometimes the products (like the bread loaves) clip directly into the customer's character model instead of sitting properly on the belt/counter. Because the items are stuck inside the customer's hitbox, I cannot click on them to scan them. The register stays at "0 pcs" and there is no way to proceed, forcing me to either softlock or lose progress. Please fix the item placement/collision system.
Chop the Forest game · 21 Days Ago Needs Work
Getting HTTP 400 Error at 'Old Oaks' Gate despite having all requirements