101
Sessions
57
Games
16 hours
Playtime
55
Achievements
18
Favourites
8
Reviews
78%
Positive

trophyMost Played

GameLast PlayedPlaytime
S&Miner4 months ago4 hours
Mead And Draugr11 hours ago1 hour
WishVelocity = TERMINAL12 hours ago55 minutes
Goblingeddon4 days ago42 minutes
The PIT3 days ago36 minutes
Prospect Zero4 months ago36 minutes

scheduleRecently Played

GameLast PlayedPlaytime
Survivean hour ago22 minutes
GAMMA ☢ TEAM2 hours ago7 minutes
Mead And Draugr11 hours ago1 hour
Squish Terry12 hours ago6 minutes
WishVelocity = TERMINAL12 hours ago55 minutes
Smoke & Luck12 hours ago21 minutes

reviewsLatest Reviews

Survive game · 1 Hour Ago Shows Promise
Not bad, with more development time I can see myself playing it often. Just some random things in terms of QoL I think would be great. Some notification when you mine/pick up things manually. An income per second indicator when you have miners up. Things that you craft should probably be added to your toolbar. Tower range indicators when you are trying to place them down. Maybe some auto crafting of plates.
AudioGameplayAddictiveUnfinished
Smoke & Luck game · Today Recommended
I enjoyed this a lot. Really good art direction and atmosphere. The card game itself well thought out and fun. No complaints from my side!
GraphicsAudioGameplayOriginalityReplayability
Vertigo Tower game · Yesterday Recommended
Very well made tetris like game. No complaints from my side.
GraphicsGameplayMultiplayerPerformancePolishAddictiveReplayabilityControls
Risk of Observation game · Yesterday Recommended
I really like idea of using time as currency. Looking forward to seeing how it develops further, I can see it being a lot of fun once it's a bit more polished.
WishVelocity = TERMINAL game · Yesterday Recommended
I'm not too familiar with these kinds of maps from source games, but I really enjoyed it. Technically there are no flaws at all and it is very polished. I played around with the editor as well and it seemed intuitive enough. Some thoughts: I had some trouble with the movement mechanics at first, I think some sort of explanation of them would really help. I managed to figure them out eventually through some persistence, with the exception of the surfing level remaining unbeaten (For now) Maybe some tools to measure distance etc. would be nice in the editor. I really like the liminal feel to the levels that you have going on, I would definitely lean more into it with different backgrounds etc. The only thing I think it has missing is ghosts of previous runs, probably after you have completed a level to see the solutions. Overall very good job!
GraphicsGameplayPerformancePolishAddictiveReplayabilityControls