New missions and lore
Real estate (3 new buyable apartments)
GYM - workout addition
Huge mape expansion (later in story)
New gameplay mechanics
Ambient occlusion (SSAO)
More side quests
Overall optimization
Third person
Story mode
Visuals (mostly lighting)
NPC behavior
Difficulty balance
Mobile phone
Parking system
Leaderboard
Sounds
Sniper not visible inside box in vantage point mission
Few glitches with cars and traffic systems
Third person run animation
Heist mission bugs
THIRD PERSON - Improvements, Press C to switch view [Still WIP]
Natural arm movement while sprinting with weapons
Physical Race leaderboard Fat Daddy and Dragan missions
New character models for Dragan and Shawn
Smoothed Third Person camera movement, aiming and indoor collision
Weapon visibility, hand placement and muzzle alignment in third person
Weapons lower after 3 seconds of inactivity
Third person reloading
Overall Performance
NPCs visual look
All lighting
Initial character visibility (Can't see your playermodel immediately when switching)
NPCs that suddenly didn't have hands, arms etc
Blood & Gore overriding with new sandbox (Better Performance)
Lighting around UFO
Missing Textures
Weapon equip inspection animation in third person
THIRD PERSON - Press C to switch view [Still WIP]
Map Expansion - (Race track, more mountains, forest)
New Missions
New Music
New effects
New dialogue
New Character
Gym [WORK IN PROGRESS]
Car handling
Overall Optimization
General bug fixes
[ We recommend starting new game after this update ]
Small map expansion (New interior)
More details on map
Functional Phone
New Missions
New Music
New Items
Gun store
Pharmacy
2 new NPCs
Reorganized & Improved mission system
Talking to people attacking you
Balanced some missions
General bug fixes
The Caveman
Added details on the map
Minor map expansion
New mission (Timed race)
New music to club
More lore
Poopini Car Dealer dialogue box
Car tuning menu
General optimization improvements
Frame drops when shooting
People punching you from the ground floor when you're in the apartment
Weapons with same ammo type not counting to the same pool of bullets
Happy Place Asylum
Vault mechanic
Dangerous Patient
Additional lore
New Missions
12 new NPCs
Dropped guns you already carry are picked up as ammo
Fall damage
Added sniper rifle
Crashed UFO instead of a plane
Bunch of custom made posters
More details to the map
New building variations
New gun shot sounds for USP & MP5
New car crash sounds
Bunch of new names for NPCs
Kick animation
Blood & Gore optimizations
NPC Population caps and optimization
Car dents with too many polygons
Other general optimizations
M4 and 1911 muzzle flash
Casino sign and doors
Headshots fixed (checked against the real head)
The shotgun makes 1 muzzle flash and 2 smoke puffs per blast instead of 8 each (FPS fix)
NPCs walk around stopped cars instead of shoving them away
No more ragdoll inside a car
Other smaller bugs
New areas to the map (Large hill with view over hood, roads and much more)
NPC Spawn density
Purged project of unnecessary shit = much better load time
Blood & Gore (Optimizations)
Scene compile
Chaos balance!
NPC run animation
Black sedan spawn position (ESCORT MISSION)
Map waypoints & minimap
New Quests/Missions
Hotel building
Rentable and buyable apartment (in Hotel)
Random lootable stashes
More lore and dialogue options
More animated custom sings
More NPCs
Overall Optimization
Scene compile (now utilizes all static props)
UI - Scale & format
Less verbose text in the UI
Vehicle destruction
Early game balance (curbed too much chaos at the start)
Getting pushed by wrecks or NPC's off the map
Silent explosions
Hotbar overlapping with dialogue box
Yellow overlay bug
The yellow overlay bug might still be active, if any of you experience it let us know.