Vehicle Expeditions with Practice, Standard, and competitive Timed Stock modes
A dedicated procedurally generated expedition map
Five vehicle progression levels, upgrades, loadouts, and a complete garage
Vehicle body skins, saw skins, premium vehicle bodies, and three Shard cases
Secure player-to-player cosmetic trading with multi-item offers and gifts
Monthly Timed Stock leaderboards and top-three vehicle display stands
A rentable 24-hour personal vehicle showcase
Hostile mushroom enemies that scale with player progression
The Fortune Keeper quest NPC and the new Mushroom Hat cosmetic
Knootwood and Cowboy late-game log traders
Forest Garden, a passive tamagotchi-style income activity
105 achievements with categories, progress tracking, and notifications
Expanded player statistics and public profile inspection
The new Crowned Mimic pet and reworked pet roster
Prestige progression extended to level 10
15 permanent progression mission chapters
Experimental Russian, German, French, European Spanish, and Latin American Spanish localization
Real-time statistics, leaderboards, profiles, and news on chopandmine.com
Completely rebuilt and optimized the main world surface
Reworked every pet to give each one a clearer progression role
Rebalanced Discobot remote selling to require a full backpack and Courier Charge
Redesigned the main gameplay, TAB, mission, achievement, garden, garage, and expedition interfaces
Expanded late-game progression and permanent prestige bonuses
Improved vehicle controls, camera behavior, handbrake feel, saw effects, and audio
Improved multiplayer expedition synchronization and reconnection
Selling a full backpack now requires only one button press
Expanded player profiles with coins, playtime, logs, cosmetics, planks, ELO, prestige, pets, and records
Moved game services to more reliable server infrastructure
Added automatic database backups with integrity checks every three hours
Fixed network delays affecting teleportation, log sales, plank actions, and gate unlocking
Fixed delays before Q and R teleport actions
Fixed known holes, broken edges, and invalid ground areas across the map
Fixed foliage appearing on expedition roads
Fixed players and vehicles becoming stuck outside valid expedition ground
Fixed stale backpack, chopping, selling, and progression states in multiplayer
Fixed multiple UI layout, clipping, input, cursor, and transition issues
Fixed vehicle recovery and reconnection problems during expeditions
Fixed simultaneous multiplayer expedition stability issues
Removed the legacy terrain-based ground setup and replaced it with an optimized world surface
Removed the rotating daily mission system and replaced it with permanent progression chapters
Reset all previous gameplay progression so every player begins Season 3 from scratch