Season 3
25 July 2026
🎁 Added
  • Vehicle Expeditions with Practice, Standard, and competitive Timed Stock modes
  • A dedicated procedurally generated expedition map
  • Five vehicle progression levels, upgrades, loadouts, and a complete garage
  • Vehicle body skins, saw skins, premium vehicle bodies, and three Shard cases
  • Secure player-to-player cosmetic trading with multi-item offers and gifts
  • Monthly Timed Stock leaderboards and top-three vehicle display stands
  • A rentable 24-hour personal vehicle showcase
  • Hostile mushroom enemies that scale with player progression
  • The Fortune Keeper quest NPC and the new Mushroom Hat cosmetic
  • Knootwood and Cowboy late-game log traders
  • Forest Garden, a passive tamagotchi-style income activity
  • 105 achievements with categories, progress tracking, and notifications
  • Expanded player statistics and public profile inspection
  • The new Crowned Mimic pet and reworked pet roster
  • Prestige progression extended to level 10
  • 15 permanent progression mission chapters
  • Experimental Russian, German, French, European Spanish, and Latin American Spanish localization
  • Real-time statistics, leaderboards, profiles, and news on chopandmine.com
🧼 Improved
  • Completely rebuilt and optimized the main world surface
  • Reworked every pet to give each one a clearer progression role
  • Rebalanced Discobot remote selling to require a full backpack and Courier Charge
  • Redesigned the main gameplay, TAB, mission, achievement, garden, garage, and expedition interfaces
  • Expanded late-game progression and permanent prestige bonuses
  • Improved vehicle controls, camera behavior, handbrake feel, saw effects, and audio
  • Improved multiplayer expedition synchronization and reconnection
  • Selling a full backpack now requires only one button press
  • Expanded player profiles with coins, playtime, logs, cosmetics, planks, ELO, prestige, pets, and records
  • Moved game services to more reliable server infrastructure
  • Added automatic database backups with integrity checks every three hours
🪛 Fixed
  • Fixed network delays affecting teleportation, log sales, plank actions, and gate unlocking
  • Fixed delays before Q and R teleport actions
  • Fixed known holes, broken edges, and invalid ground areas across the map
  • Fixed foliage appearing on expedition roads
  • Fixed players and vehicles becoming stuck outside valid expedition ground
  • Fixed stale backpack, chopping, selling, and progression states in multiplayer
  • Fixed multiple UI layout, clipping, input, cursor, and transition issues
  • Fixed vehicle recovery and reconnection problems during expeditions
  • Fixed simultaneous multiplayer expedition stability issues
🚯 Removed
  • Removed the legacy terrain-based ground setup and replaced it with an optimized world surface
  • Removed the rotating daily mission system and replaced it with permanent progression chapters
  • Reset all previous gameplay progression so every player begins Season 3 from scratch