- A new Season 2 leaderboard race is open.
- Season 1 is now preserved as a Past Season leaderboard with final standings.
- Progress reset is voluntary. You can keep playing your old save if you want.
- To enter the Season 2 leaderboard, reset your progress from the main menu.
- New tool: Saw. It unlocks after Axe LVL 5 and upgrades through Axe LVL 10/15/20/25.
- The Saw cuts trees faster, has an LMB speed boost, new trails, new effects, and different visuals by level.
- The Saw gives fewer logs than the axe, so it is a fast ASMR cutting tool, not a full axe replacement.
- New trees and Season 2 areas.
- New pets.
- Gambling content is now part of the live Season 2 experience.
- Performance settings for grass and volumetric fog.
- Improved grass streaming when running fast.
- If your backpack is full, you can still chop trees for the feel of cutting, but no extra logs will be collected.
- Added Snow Pine locations.
- Added desert locations: Cactus, Yucca, Desert Palm and Desert Coconut.
- Added tropical late-game locations: Palm and Banana.
- Added snowy, desert and tropical tree progression.
- Updated gates and travel points.
- Added interactive slot machines with an in-world screen.
- Added spinning reels, handle animation, outline highlight and E interaction.
- Spins are handled by the backend: stake, symbols, payout, wallet transactions and audit.
- Results are shared in the lobby.
- Multiple machines can work independently.
- Added sounds: pull, spin, spin_win, jackpot, win and no win.
- Added new axe models for levels 11-15.
- Added two new pets: one for Prestige 5 and one for joining our Discord server.
- Prestige expanded up to Prestige 8.
- New requirements reach deeper into the late-game map.
- Prestige bonuses continue scaling.
- Added a new pet reward for Prestige 5.
- Rebalanced teleport prices.
- Travel map now opens on M.
- Fixed price UI for large numbers.
- Raised backend fast travel spend limit.
- Improved gate/profile recovery after prestige, reset or backend sync issues.
- Improved logs/backpack sync and backpack-full notices.
- Removed extra UI opening from B.
- Improved Discord and Skull pet particles.
- Added admin pet revoke support.
- Fixed tree hit sound behavior around respawn.
- Improved auto-attack around freshly spawned trees.
- Building mode is disabled while it is being reworked.
- Improved moderation/ban tools and backend deploy health checks.
- Improved grass, terrain visibility and performance.
- Added the Fortune Wheel area with 3D wheel animation.
- The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.
- Players can bet on 1, 3, 5, 10, and 20 before the spin starts.
- Bets, payouts, and coin balance changes are handled through the backend.
- Win and lose results are shown after the spin, with local result sounds for players who placed a bet.
- Added dances and gestures access from the hotbar.
- Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.
- Fixed several reconnect and sync cases where players could see different wheel states.
- Improved pet sync and pet unlock display after migration.
- Reduced several cases where UI could show old data after backend changes.
- Old player progress is now recovered when players return after the update.
- Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.
- Leaderboards now use verified backend data and keep old player results while still tracking new progress.
- Mission rewards are protected from being claimed again after reconnecting.
- Free Lumber Case rewards now show their result properly after opening.
- Added the Fortune Wheel area with 3D wheel animation.
- The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.
- Players can bet on 1, 3, 5, 10, and 20 before the spin starts.
- Bets, payouts, and coin balance changes are handled through the backend.
- Win and lose results are shown after the spin, with local result sounds for players who placed a bet.
- Added dances and gestures access from the hotbar.
- Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.
- Fixed several reconnect and sync cases where players could see different wheel states.
- Improved pet sync and pet unlock display after migration.
- Reduced several cases where UI could show old data after backend changes.
- Old player progress is now recovered when players return after the update.
- Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.
- Leaderboards now use verified backend data and keep old player results while still tracking new progress.
- Mission rewards are protected from being claimed again after reconnecting.
- Free Lumber Case rewards now show their result properly after opening.
- Added the Free Lumber Case.
- Free Cases can reward coins, logs, planks, and have a rare chance to drop pets.
- Case charges restore over time and can stack while you are away.
- Added the Prestige system.
- Prestige rewards now unlock in order:
- Prestige 1: Cube
- Prestige 2: Ghost
- Prestige 3: Fireball
- Pets
- Prestige pets now have a clearer unlock path.
- Other pets can now appear from Free Lumber Cases with a rare drop chance.
- Balance & Progression
- Improved tree respawn logic across zones.
- Bamboo now respawns correctly.
- Early zones should refill faster.
- Dense/high-value zones now have better respawn pacing.
- Fixed log value handling so high-value tree prices cannot be abused on cheaper logs.
- Performance
- Improved tree spawning performance.
- Improved grass streaming.
- Reduced several update-time spikes while moving through the forest.
- Improved pet trail behavior and general stability.
- UI
- Updated the main menu layout.
- Added Free Case charge and countdown info.
- Added new Prestige and Free Case windows.
- Improved several panels, icons, and reward displays.
- Fixed a relog issue that could resubmit already-earned leaderboard progress.
- Improved save validation against suspicious progress.
- Added stricter handling for invalid or exploited saves.
- Auto-attack is now enabled by default; you no longer need to click your mouse repeatedly - just hold down the right mouse button and walk up to a tree, and your character will immediately start chopping it down automatically!
- New missions have been added - they actually make sense now! Check the window for the “O” button.
- We've fixed a performance optimization bug that was causing lobby owners to experience significant drops in FPS - it's been resolved.
- We’ve fixed a bug with gates: now, if your gate is closed, it will no longer open because another player’s gate is open!
- Fixed player nicknames - there was an issue where the text was cut off at the top and bottom.
- We spotted a cheater on the leaderboards under the nickname ButterBoyRS - the player has been punished, their progress reset, and their stats removed from the leaderboard.
- Please don’t cheat, because you’re ruining the game for yourself! Let it unfold, because something really cool is coming in the next update!
- Any further use of cheats or progress bypasses will be considered a serious violation, and your access to multiplayer and stats will be blocked!