🎁 Added
  • Vehicle Expeditions with Practice, Standard, and competitive Timed Stock modes
  • A dedicated procedurally generated expedition map
  • Five vehicle progression levels, upgrades, loadouts, and a complete garage
  • Vehicle body skins, saw skins, premium vehicle bodies, and three Shard cases
  • Secure player-to-player cosmetic trading with multi-item offers and gifts
  • Monthly Timed Stock leaderboards and top-three vehicle display stands
  • A rentable 24-hour personal vehicle showcase
  • Hostile mushroom enemies that scale with player progression
  • The Fortune Keeper quest NPC and the new Mushroom Hat cosmetic
  • Knootwood and Cowboy late-game log traders
  • Forest Garden, a passive tamagotchi-style income activity
  • 105 achievements with categories, progress tracking, and notifications
  • Expanded player statistics and public profile inspection
  • The new Crowned Mimic pet and reworked pet roster
  • Prestige progression extended to level 10
  • 15 permanent progression mission chapters
  • Experimental Russian, German, French, European Spanish, and Latin American Spanish localization
  • Real-time statistics, leaderboards, profiles, and news on chopandmine.com
🧼 Improved
  • Completely rebuilt and optimized the main world surface
  • Reworked every pet to give each one a clearer progression role
  • Rebalanced Discobot remote selling to require a full backpack and Courier Charge
  • Redesigned the main gameplay, TAB, mission, achievement, garden, garage, and expedition interfaces
  • Expanded late-game progression and permanent prestige bonuses
  • Improved vehicle controls, camera behavior, handbrake feel, saw effects, and audio
  • Improved multiplayer expedition synchronization and reconnection
  • Selling a full backpack now requires only one button press
  • Expanded player profiles with coins, playtime, logs, cosmetics, planks, ELO, prestige, pets, and records
  • Moved game services to more reliable server infrastructure
  • Added automatic database backups with integrity checks every three hours
🪛 Fixed
  • Fixed network delays affecting teleportation, log sales, plank actions, and gate unlocking
  • Fixed delays before Q and R teleport actions
  • Fixed known holes, broken edges, and invalid ground areas across the map
  • Fixed foliage appearing on expedition roads
  • Fixed players and vehicles becoming stuck outside valid expedition ground
  • Fixed stale backpack, chopping, selling, and progression states in multiplayer
  • Fixed multiple UI layout, clipping, input, cursor, and transition issues
  • Fixed vehicle recovery and reconnection problems during expeditions
  • Fixed simultaneous multiplayer expedition stability issues
🚯 Removed
  • Removed the legacy terrain-based ground setup and replaced it with an optimized world surface
  • Removed the rotating daily mission system and replaced it with permanent progression chapters
  • Reset all previous gameplay progression so every player begins Season 3 from scratch
🧼 Improved
  • Most of the game UI has been redesigned: the main HUD, menus, upgrades, pets, quests, leaderboards, teleport, free cases, prestige, lobbies, credits, settings, and the main menu all received a cleaner new style. Windows now feel more consistent, backgrounds are easier to read, and important actions should be clearer across the game.
🪛 Fixed
  • Selling logs through the Discord bot
  • Gates and progression
  • Profile timeouts
🎁 Added
  • A new Season 2 leaderboard race is open.
  • Season 1 is now preserved as a Past Season leaderboard with final standings.
  • Progress reset is voluntary. You can keep playing your old save if you want.
  • To enter the Season 2 leaderboard, reset your progress from the main menu.
  • New tool: Saw. It unlocks after Axe LVL 5 and upgrades through Axe LVL 10/15/20/25.
  • The Saw cuts trees faster, has an LMB speed boost, new trails, new effects, and different visuals by level.
  • The Saw gives fewer logs than the axe, so it is a fast ASMR cutting tool, not a full axe replacement.
  • New trees and Season 2 areas.
  • New pets.
  • Gambling content is now part of the live Season 2 experience.
  • Performance settings for grass and volumetric fog.
  • Improved grass streaming when running fast.
  • If your backpack is full, you can still chop trees for the feel of cutting, but no extra logs will be collected.
🎁 Added
  • Added Snow Pine locations.
  • Added desert locations: Cactus, Yucca, Desert Palm and Desert Coconut.
  • Added tropical late-game locations: Palm and Banana.
  • Added snowy, desert and tropical tree progression.
  • Updated gates and travel points.
  • Added interactive slot machines with an in-world screen.
  • Added spinning reels, handle animation, outline highlight and E interaction.
  • Spins are handled by the backend: stake, symbols, payout, wallet transactions and audit.
  • Results are shared in the lobby.
  • Multiple machines can work independently.
  • Added sounds: pull, spin, spin_win, jackpot, win and no win.
  • Added new axe models for levels 11-15.
  • Added two new pets: one for Prestige 5 and one for joining our Discord server.
🧼 Improved
  • Prestige expanded up to Prestige 8.
  • New requirements reach deeper into the late-game map.
  • Prestige bonuses continue scaling.
  • Added a new pet reward for Prestige 5.
  • Rebalanced teleport prices.
  • Travel map now opens on M.
  • Fixed price UI for large numbers.
  • Raised backend fast travel spend limit.
  • Improved gate/profile recovery after prestige, reset or backend sync issues.
  • Improved logs/backpack sync and backpack-full notices.
  • Removed extra UI opening from B.
  • Improved Discord and Skull pet particles.
  • Added admin pet revoke support.
🪛 Fixed
  • Fixed tree hit sound behavior around respawn.
  • Improved auto-attack around freshly spawned trees.
  • Building mode is disabled while it is being reworked.
  • Improved moderation/ban tools and backend deploy health checks.
  • Improved grass, terrain visibility and performance.
🎁 Added
  • Added the Fortune Wheel area with 3D wheel animation.
  • The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.
  • Players can bet on 1, 3, 5, 10, and 20 before the spin starts.
  • Bets, payouts, and coin balance changes are handled through the backend.
  • Win and lose results are shown after the spin, with local result sounds for players who placed a bet.
  • Added dances and gestures access from the hotbar.
  • Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.
  • Fixed several reconnect and sync cases where players could see different wheel states.
  • Improved pet sync and pet unlock display after migration.
  • Reduced several cases where UI could show old data after backend changes.
🪛 Fixed
  • Old player progress is now recovered when players return after the update.
  • Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.
  • Leaderboards now use verified backend data and keep old player results while still tracking new progress.
  • Mission rewards are protected from being claimed again after reconnecting.
  • Free Lumber Case rewards now show their result properly after opening.
🎁 Added
  • Added the Fortune Wheel area with 3D wheel animation.
  • The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.
  • Players can bet on 1, 3, 5, 10, and 20 before the spin starts.
  • Bets, payouts, and coin balance changes are handled through the backend.
  • Win and lose results are shown after the spin, with local result sounds for players who placed a bet.
  • Added dances and gestures access from the hotbar.
  • Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.
  • Fixed several reconnect and sync cases where players could see different wheel states.
  • Improved pet sync and pet unlock display after migration.
  • Reduced several cases where UI could show old data after backend changes.
🪛 Fixed
  • Old player progress is now recovered when players return after the update.
  • Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.
  • Leaderboards now use verified backend data and keep old player results while still tracking new progress.
  • Mission rewards are protected from being claimed again after reconnecting.
  • Free Lumber Case rewards now show their result properly after opening.
🎁 Added
  • Added the Free Lumber Case.
  • Free Cases can reward coins, logs, planks, and have a rare chance to drop pets.
  • Case charges restore over time and can stack while you are away.
  • Added the Prestige system.
  • Prestige rewards now unlock in order:
  • Prestige 1: Cube
  • Prestige 2: Ghost
  • Prestige 3: Fireball
  • Pets
  • Prestige pets now have a clearer unlock path.
  • Other pets can now appear from Free Lumber Cases with a rare drop chance.
🧼 Improved
  • Balance & Progression
  • Improved tree respawn logic across zones.
  • Bamboo now respawns correctly.
  • Early zones should refill faster.
  • Dense/high-value zones now have better respawn pacing.
  • Fixed log value handling so high-value tree prices cannot be abused on cheaper logs.
  • Performance
  • Improved tree spawning performance.
  • Improved grass streaming.
  • Reduced several update-time spikes while moving through the forest.
  • Improved pet trail behavior and general stability.
  • UI
  • Updated the main menu layout.
  • Added Free Case charge and countdown info.
  • Added new Prestige and Free Case windows.
  • Improved several panels, icons, and reward displays.
🪛 Fixed
  • Fixed a relog issue that could resubmit already-earned leaderboard progress.
  • Improved save validation against suspicious progress.
  • Added stricter handling for invalid or exploited saves.
🎁 Added
  • Auto-attack is now enabled by default; you no longer need to click your mouse repeatedly - just hold down the right mouse button and walk up to a tree, and your character will immediately start chopping it down automatically!
  • New missions have been added - they actually make sense now! Check the window for the “O” button.
🪛 Fixed
  • We've fixed a performance optimization bug that was causing lobby owners to experience significant drops in FPS - it's been resolved.
  • We’ve fixed a bug with gates: now, if your gate is closed, it will no longer open because another player’s gate is open!
  • Fixed player nicknames - there was an issue where the text was cut off at the top and bottom.
⚠️ Known Issues
  • We spotted a cheater on the leaderboards under the nickname ButterBoyRS - the player has been punished, their progress reset, and their stats removed from the leaderboard.
  • Please don’t cheat, because you’re ruining the game for yourself! Let it unfold, because something really cool is coming in the next update!
  • Any further use of cheats or progress bypasses will be considered a serious violation, and your access to multiplayer and stats will be blocked!