42 changes in this update

Added

18 changes
  • Vehicle Expeditions with Practice, Standard, and competitive Timed Stock modes

  • A dedicated procedurally generated expedition map

  • Five vehicle progression levels, upgrades, loadouts, and a complete garage

  • Vehicle body skins, saw skins, premium vehicle bodies, and three Shard cases

  • Secure player-to-player cosmetic trading with multi-item offers and gifts

  • Monthly Timed Stock leaderboards and top-three vehicle display stands

  • A rentable 24-hour personal vehicle showcase

  • Hostile mushroom enemies that scale with player progression

  • The Fortune Keeper quest NPC and the new Mushroom Hat cosmetic

  • Knootwood and Cowboy late-game log traders

  • Forest Garden, a passive tamagotchi-style income activity

  • 105 achievements with categories, progress tracking, and notifications

  • Expanded player statistics and public profile inspection

  • The new Crowned Mimic pet and reworked pet roster

  • Prestige progression extended to level 10

  • 15 permanent progression mission chapters

  • Experimental Russian, German, French, European Spanish, and Latin American Spanish localization

  • Real-time statistics, leaderboards, profiles, and news on chopandmine.com

Improved

11 changes
  • Completely rebuilt and optimized the main world surface

  • Reworked every pet to give each one a clearer progression role

  • Rebalanced Discobot remote selling to require a full backpack and Courier Charge

  • Redesigned the main gameplay, TAB, mission, achievement, garden, garage, and expedition interfaces

  • Expanded late-game progression and permanent prestige bonuses

  • Improved vehicle controls, camera behavior, handbrake feel, saw effects, and audio

  • Improved multiplayer expedition synchronization and reconnection

  • Selling a full backpack now requires only one button press

  • Expanded player profiles with coins, playtime, logs, cosmetics, planks, ELO, prestige, pets, and records

  • Moved game services to more reliable server infrastructure

  • Added automatic database backups with integrity checks every three hours

Fixed

9 changes
  • Fixed network delays affecting teleportation, log sales, plank actions, and gate unlocking

  • Fixed delays before Q and R teleport actions

  • Fixed known holes, broken edges, and invalid ground areas across the map

  • Fixed foliage appearing on expedition roads

  • Fixed players and vehicles becoming stuck outside valid expedition ground

  • Fixed stale backpack, chopping, selling, and progression states in multiplayer

  • Fixed multiple UI layout, clipping, input, cursor, and transition issues

  • Fixed vehicle recovery and reconnection problems during expeditions

  • Fixed simultaneous multiplayer expedition stability issues

Removed

3 changes
  • Removed the legacy terrain-based ground setup and replaced it with an optimized world surface

  • Removed the rotating daily mission system and replaced it with permanent progression chapters

  • Reset all previous gameplay progression so every player begins Season 3 from scratch

Known Issues

1 change
4 changes in this update

Improved

1 change
  • Most of the game UI has been redesigned: the main HUD, menus, upgrades, pets, quests, leaderboards, teleport, free cases, prestige, lobbies, credits, settings, and the main menu all received a cleaner new style. Windows now feel more consistent, backgrounds are easier to read, and important actions should be clearer across the game.

Fixed

3 changes
  • Selling logs through the Discord bot

  • Gates and progression

  • Profile timeouts

13 changes in this update

Added

13 changes
  • A new Season 2 leaderboard race is open.

  • Season 1 is now preserved as a Past Season leaderboard with final standings.

  • Progress reset is voluntary. You can keep playing your old save if you want.

  • To enter the Season 2 leaderboard, reset your progress from the main menu.

  • New tool: Saw. It unlocks after Axe LVL 5 and upgrades through Axe LVL 10/15/20/25.

  • The Saw cuts trees faster, has an LMB speed boost, new trails, new effects, and different visuals by level.

  • The Saw gives fewer logs than the axe, so it is a fast ASMR cutting tool, not a full axe replacement.

  • New trees and Season 2 areas.

  • New pets.

  • Gambling content is now part of the live Season 2 experience.

  • Performance settings for grass and volumetric fog.

  • Improved grass streaming when running fast.

  • If your backpack is full, you can still chop trees for the feel of cutting, but no extra logs will be collected.

Added

13 changes
  • Added Snow Pine locations.

  • Added desert locations: Cactus, Yucca, Desert Palm and Desert Coconut.

  • Added tropical late-game locations: Palm and Banana.

  • Added snowy, desert and tropical tree progression.

  • Updated gates and travel points.

  • Added interactive slot machines with an in-world screen.

  • Added spinning reels, handle animation, outline highlight and E interaction.

  • Spins are handled by the backend: stake, symbols, payout, wallet transactions and audit.

  • Results are shared in the lobby.

  • Multiple machines can work independently.

  • Added sounds: pull, spin, spin_win, jackpot, win and no win.

  • Added new axe models for levels 11-15.

  • Added two new pets: one for Prestige 5 and one for joining our Discord server.

Improved

13 changes
  • Prestige expanded up to Prestige 8.

  • New requirements reach deeper into the late-game map.

  • Prestige bonuses continue scaling.

  • Added a new pet reward for Prestige 5.

  • Rebalanced teleport prices.

  • Travel map now opens on M.

  • Fixed price UI for large numbers.

  • Raised backend fast travel spend limit.

  • Improved gate/profile recovery after prestige, reset or backend sync issues.

  • Improved logs/backpack sync and backpack-full notices.

  • Removed extra UI opening from B.

  • Improved Discord and Skull pet particles.

  • Added admin pet revoke support.

Fixed

5 changes
  • Fixed tree hit sound behavior around respawn.

  • Improved auto-attack around freshly spawned trees.

  • Building mode is disabled while it is being reworked.

  • Improved moderation/ban tools and backend deploy health checks.

  • Improved grass, terrain visibility and performance.

Added

10 changes
  • Added the Fortune Wheel area with 3D wheel animation.

  • The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.

  • Players can bet on 1, 3, 5, 10, and 20 before the spin starts.

  • Bets, payouts, and coin balance changes are handled through the backend.

  • Win and lose results are shown after the spin, with local result sounds for players who placed a bet.

  • Added dances and gestures access from the hotbar.

  • Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.

  • Fixed several reconnect and sync cases where players could see different wheel states.

  • Improved pet sync and pet unlock display after migration.

  • Reduced several cases where UI could show old data after backend changes.

Fixed

5 changes
  • Old player progress is now recovered when players return after the update.

  • Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.

  • Leaderboards now use verified backend data and keep old player results while still tracking new progress.

  • Mission rewards are protected from being claimed again after reconnecting.

  • Free Lumber Case rewards now show their result properly after opening.

Added

10 changes
  • Added the Fortune Wheel area with 3D wheel animation.

  • The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.

  • Players can bet on 1, 3, 5, 10, and 20 before the spin starts.

  • Bets, payouts, and coin balance changes are handled through the backend.

  • Win and lose results are shown after the spin, with local result sounds for players who placed a bet.

  • Added dances and gestures access from the hotbar.

  • Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.

  • Fixed several reconnect and sync cases where players could see different wheel states.

  • Improved pet sync and pet unlock display after migration.

  • Reduced several cases where UI could show old data after backend changes.

Fixed

5 changes
  • Old player progress is now recovered when players return after the update.

  • Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.

  • Leaderboards now use verified backend data and keep old player results while still tracking new progress.

  • Mission rewards are protected from being claimed again after reconnecting.

  • Free Lumber Case rewards now show their result properly after opening.

30 changes in this update

Added

11 changes
  • Added the Free Lumber Case.

  • Free Cases can reward coins, logs, planks, and have a rare chance to drop pets.

  • Case charges restore over time and can stack while you are away.

  • Added the Prestige system.

  • Prestige rewards now unlock in order:

  • Prestige 1: Cube

  • Prestige 2: Ghost

  • Prestige 3: Fireball

  • Pets

  • Prestige pets now have a clearer unlock path.

  • Other pets can now appear from Free Lumber Cases with a rare drop chance.

Improved

16 changes
  • Balance & Progression

  • Improved tree respawn logic across zones.

  • Bamboo now respawns correctly.

  • Early zones should refill faster.

  • Dense/high-value zones now have better respawn pacing.

  • Fixed log value handling so high-value tree prices cannot be abused on cheaper logs.

  • Performance

  • Improved tree spawning performance.

  • Improved grass streaming.

  • Reduced several update-time spikes while moving through the forest.

  • Improved pet trail behavior and general stability.

  • UI

  • Updated the main menu layout.

  • Added Free Case charge and countdown info.

  • Added new Prestige and Free Case windows.

  • Improved several panels, icons, and reward displays.

Fixed

3 changes
  • Fixed a relog issue that could resubmit already-earned leaderboard progress.

  • Improved save validation against suspicious progress.

  • Added stricter handling for invalid or exploited saves.

Added

2 changes
  • Auto-attack is now enabled by default; you no longer need to click your mouse repeatedly - just hold down the right mouse button and walk up to a tree, and your character will immediately start chopping it down automatically!

  • New missions have been added - they actually make sense now! Check the window for the “O” button.

Fixed

3 changes
  • We've fixed a performance optimization bug that was causing lobby owners to experience significant drops in FPS - it's been resolved.

  • We’ve fixed a bug with gates: now, if your gate is closed, it will no longer open because another player’s gate is open!

  • Fixed player nicknames - there was an issue where the text was cut off at the top and bottom.

Known Issues

3 changes
  • We spotted a cheater on the leaderboards under the nickname ButterBoyRS - the player has been punished, their progress reset, and their stats removed from the leaderboard.

  • Please don’t cheat, because you’re ruining the game for yourself! Let it unfold, because something really cool is coming in the next update!

  • Any further use of cheats or progress bypasses will be considered a serious violation, and your access to multiplayer and stats will be blocked!