🎁 Added
  • A new Season 2 leaderboard race is open.
  • Season 1 is now preserved as a Past Season leaderboard with final standings.
  • Progress reset is voluntary. You can keep playing your old save if you want.
  • To enter the Season 2 leaderboard, reset your progress from the main menu.
  • New tool: Saw. It unlocks after Axe LVL 5 and upgrades through Axe LVL 10/15/20/25.
  • The Saw cuts trees faster, has an LMB speed boost, new trails, new effects, and different visuals by level.
  • The Saw gives fewer logs than the axe, so it is a fast ASMR cutting tool, not a full axe replacement.
  • New trees and Season 2 areas.
  • New pets.
  • Gambling content is now part of the live Season 2 experience.
  • Performance settings for grass and volumetric fog.
  • Improved grass streaming when running fast.
  • If your backpack is full, you can still chop trees for the feel of cutting, but no extra logs will be collected.
🎁 Added
  • Added Snow Pine locations.
  • Added desert locations: Cactus, Yucca, Desert Palm and Desert Coconut.
  • Added tropical late-game locations: Palm and Banana.
  • Added snowy, desert and tropical tree progression.
  • Updated gates and travel points.
  • Added interactive slot machines with an in-world screen.
  • Added spinning reels, handle animation, outline highlight and E interaction.
  • Spins are handled by the backend: stake, symbols, payout, wallet transactions and audit.
  • Results are shared in the lobby.
  • Multiple machines can work independently.
  • Added sounds: pull, spin, spin_win, jackpot, win and no win.
  • Added new axe models for levels 11-15.
  • Added two new pets: one for Prestige 5 and one for joining our Discord server.
🧼 Improved
  • Prestige expanded up to Prestige 8.
  • New requirements reach deeper into the late-game map.
  • Prestige bonuses continue scaling.
  • Added a new pet reward for Prestige 5.
  • Rebalanced teleport prices.
  • Travel map now opens on M.
  • Fixed price UI for large numbers.
  • Raised backend fast travel spend limit.
  • Improved gate/profile recovery after prestige, reset or backend sync issues.
  • Improved logs/backpack sync and backpack-full notices.
  • Removed extra UI opening from B.
  • Improved Discord and Skull pet particles.
  • Added admin pet revoke support.
🪛 Fixed
  • Fixed tree hit sound behavior around respawn.
  • Improved auto-attack around freshly spawned trees.
  • Building mode is disabled while it is being reworked.
  • Improved moderation/ban tools and backend deploy health checks.
  • Improved grass, terrain visibility and performance.
🎁 Added
  • Added the Fortune Wheel area with 3D wheel animation.
  • The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.
  • Players can bet on 1, 3, 5, 10, and 20 before the spin starts.
  • Bets, payouts, and coin balance changes are handled through the backend.
  • Win and lose results are shown after the spin, with local result sounds for players who placed a bet.
  • Added dances and gestures access from the hotbar.
  • Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.
  • Fixed several reconnect and sync cases where players could see different wheel states.
  • Improved pet sync and pet unlock display after migration.
  • Reduced several cases where UI could show old data after backend changes.
🪛 Fixed
  • Old player progress is now recovered when players return after the update.
  • Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.
  • Leaderboards now use verified backend data and keep old player results while still tracking new progress.
  • Mission rewards are protected from being claimed again after reconnecting.
  • Free Lumber Case rewards now show their result properly after opening.
🎁 Added
  • Added the Fortune Wheel area with 3D wheel animation.
  • The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.
  • Players can bet on 1, 3, 5, 10, and 20 before the spin starts.
  • Bets, payouts, and coin balance changes are handled through the backend.
  • Win and lose results are shown after the spin, with local result sounds for players who placed a bet.
  • Added dances and gestures access from the hotbar.
  • Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.
  • Fixed several reconnect and sync cases where players could see different wheel states.
  • Improved pet sync and pet unlock display after migration.
  • Reduced several cases where UI could show old data after backend changes.
🪛 Fixed
  • Old player progress is now recovered when players return after the update.
  • Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.
  • Leaderboards now use verified backend data and keep old player results while still tracking new progress.
  • Mission rewards are protected from being claimed again after reconnecting.
  • Free Lumber Case rewards now show their result properly after opening.
🎁 Added
  • Added the Free Lumber Case.
  • Free Cases can reward coins, logs, planks, and have a rare chance to drop pets.
  • Case charges restore over time and can stack while you are away.
  • Added the Prestige system.
  • Prestige rewards now unlock in order:
  • Prestige 1: Cube
  • Prestige 2: Ghost
  • Prestige 3: Fireball
  • Pets
  • Prestige pets now have a clearer unlock path.
  • Other pets can now appear from Free Lumber Cases with a rare drop chance.
🧼 Improved
  • Balance & Progression
  • Improved tree respawn logic across zones.
  • Bamboo now respawns correctly.
  • Early zones should refill faster.
  • Dense/high-value zones now have better respawn pacing.
  • Fixed log value handling so high-value tree prices cannot be abused on cheaper logs.
  • Performance
  • Improved tree spawning performance.
  • Improved grass streaming.
  • Reduced several update-time spikes while moving through the forest.
  • Improved pet trail behavior and general stability.
  • UI
  • Updated the main menu layout.
  • Added Free Case charge and countdown info.
  • Added new Prestige and Free Case windows.
  • Improved several panels, icons, and reward displays.
🪛 Fixed
  • Fixed a relog issue that could resubmit already-earned leaderboard progress.
  • Improved save validation against suspicious progress.
  • Added stricter handling for invalid or exploited saves.
🎁 Added
  • Auto-attack is now enabled by default; you no longer need to click your mouse repeatedly - just hold down the right mouse button and walk up to a tree, and your character will immediately start chopping it down automatically!
  • New missions have been added - they actually make sense now! Check the window for the “O” button.
🪛 Fixed
  • We've fixed a performance optimization bug that was causing lobby owners to experience significant drops in FPS - it's been resolved.
  • We’ve fixed a bug with gates: now, if your gate is closed, it will no longer open because another player’s gate is open!
  • Fixed player nicknames - there was an issue where the text was cut off at the top and bottom.
⚠️ Known Issues
  • We spotted a cheater on the leaderboards under the nickname ButterBoyRS - the player has been punished, their progress reset, and their stats removed from the leaderboard.
  • Please don’t cheat, because you’re ruining the game for yourself! Let it unfold, because something really cool is coming in the next update!
  • Any further use of cheats or progress bypasses will be considered a serious violation, and your access to multiplayer and stats will be blocked!