Vehicle Expeditions with Practice, Standard, and competitive Timed Stock modes
A dedicated procedurally generated expedition map
Five vehicle progression levels, upgrades, loadouts, and a complete garage
Vehicle body skins, saw skins, premium vehicle bodies, and three Shard cases
Secure player-to-player cosmetic trading with multi-item offers and gifts
Monthly Timed Stock leaderboards and top-three vehicle display stands
A rentable 24-hour personal vehicle showcase
Hostile mushroom enemies that scale with player progression
The Fortune Keeper quest NPC and the new Mushroom Hat cosmetic
Knootwood and Cowboy late-game log traders
Forest Garden, a passive tamagotchi-style income activity
105 achievements with categories, progress tracking, and notifications
Expanded player statistics and public profile inspection
The new Crowned Mimic pet and reworked pet roster
Prestige progression extended to level 10
15 permanent progression mission chapters
Experimental Russian, German, French, European Spanish, and Latin American Spanish localization
Real-time statistics, leaderboards, profiles, and news on chopandmine.com
Completely rebuilt and optimized the main world surface
Reworked every pet to give each one a clearer progression role
Rebalanced Discobot remote selling to require a full backpack and Courier Charge
Redesigned the main gameplay, TAB, mission, achievement, garden, garage, and expedition interfaces
Expanded late-game progression and permanent prestige bonuses
Improved vehicle controls, camera behavior, handbrake feel, saw effects, and audio
Improved multiplayer expedition synchronization and reconnection
Selling a full backpack now requires only one button press
Expanded player profiles with coins, playtime, logs, cosmetics, planks, ELO, prestige, pets, and records
Moved game services to more reliable server infrastructure
Added automatic database backups with integrity checks every three hours
Fixed network delays affecting teleportation, log sales, plank actions, and gate unlocking
Fixed delays before Q and R teleport actions
Fixed known holes, broken edges, and invalid ground areas across the map
Fixed foliage appearing on expedition roads
Fixed players and vehicles becoming stuck outside valid expedition ground
Fixed stale backpack, chopping, selling, and progression states in multiplayer
Fixed multiple UI layout, clipping, input, cursor, and transition issues
Fixed vehicle recovery and reconnection problems during expeditions
Fixed simultaneous multiplayer expedition stability issues
Removed the legacy terrain-based ground setup and replaced it with an optimized world surface
Removed the rotating daily mission system and replaced it with permanent progression chapters
Reset all previous gameplay progression so every player begins Season 3 from scratch
Most of the game UI has been redesigned: the main HUD, menus, upgrades, pets, quests, leaderboards, teleport, free cases, prestige, lobbies, credits, settings, and the main menu all received a cleaner new style. Windows now feel more consistent, backgrounds are easier to read, and important actions should be clearer across the game.
Selling logs through the Discord bot
Gates and progression
Profile timeouts
A new Season 2 leaderboard race is open.
Season 1 is now preserved as a Past Season leaderboard with final standings.
Progress reset is voluntary. You can keep playing your old save if you want.
To enter the Season 2 leaderboard, reset your progress from the main menu.
New tool: Saw. It unlocks after Axe LVL 5 and upgrades through Axe LVL 10/15/20/25.
The Saw cuts trees faster, has an LMB speed boost, new trails, new effects, and different visuals by level.
The Saw gives fewer logs than the axe, so it is a fast ASMR cutting tool, not a full axe replacement.
New trees and Season 2 areas.
New pets.
Gambling content is now part of the live Season 2 experience.
Performance settings for grass and volumetric fog.
Improved grass streaming when running fast.
If your backpack is full, you can still chop trees for the feel of cutting, but no extra logs will be collected.
Added Snow Pine locations.
Added desert locations: Cactus, Yucca, Desert Palm and Desert Coconut.
Added tropical late-game locations: Palm and Banana.
Added snowy, desert and tropical tree progression.
Updated gates and travel points.
Added interactive slot machines with an in-world screen.
Added spinning reels, handle animation, outline highlight and E interaction.
Spins are handled by the backend: stake, symbols, payout, wallet transactions and audit.
Results are shared in the lobby.
Multiple machines can work independently.
Added sounds: pull, spin, spin_win, jackpot, win and no win.
Added new axe models for levels 11-15.
Added two new pets: one for Prestige 5 and one for joining our Discord server.
Prestige expanded up to Prestige 8.
New requirements reach deeper into the late-game map.
Prestige bonuses continue scaling.
Added a new pet reward for Prestige 5.
Rebalanced teleport prices.
Travel map now opens on M.
Fixed price UI for large numbers.
Raised backend fast travel spend limit.
Improved gate/profile recovery after prestige, reset or backend sync issues.
Improved logs/backpack sync and backpack-full notices.
Removed extra UI opening from B.
Improved Discord and Skull pet particles.
Added admin pet revoke support.
Fixed tree hit sound behavior around respawn.
Improved auto-attack around freshly spawned trees.
Building mode is disabled while it is being reworked.
Improved moderation/ban tools and backend deploy health checks.
Improved grass, terrain visibility and performance.
Added the Fortune Wheel area with 3D wheel animation.
The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.
Players can bet on 1, 3, 5, 10, and 20 before the spin starts.
Bets, payouts, and coin balance changes are handled through the backend.
Win and lose results are shown after the spin, with local result sounds for players who placed a bet.
Added dances and gestures access from the hotbar.
Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.
Fixed several reconnect and sync cases where players could see different wheel states.
Improved pet sync and pet unlock display after migration.
Reduced several cases where UI could show old data after backend changes.
Old player progress is now recovered when players return after the update.
Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.
Leaderboards now use verified backend data and keep old player results while still tracking new progress.
Mission rewards are protected from being claimed again after reconnecting.
Free Lumber Case rewards now show their result properly after opening.
Added the Fortune Wheel area with 3D wheel animation.
The wheel is now shared for the whole lobby. Everyone sees the same spin, the same landed number, and the same round timing.
Players can bet on 1, 3, 5, 10, and 20 before the spin starts.
Bets, payouts, and coin balance changes are handled through the backend.
Win and lose results are shown after the spin, with local result sounds for players who placed a bet.
Added dances and gestures access from the hotbar.
Improved wheel UI behavior for opening, closing, betting, countdowns, and result display.
Fixed several reconnect and sync cases where players could see different wheel states.
Improved pet sync and pet unlock display after migration.
Reduced several cases where UI could show old data after backend changes.
Old player progress is now recovered when players return after the update.
Coins, logs, planks, upgrades, prestige, pets, cases, and opened gates are synced through the backend.
Leaderboards now use verified backend data and keep old player results while still tracking new progress.
Mission rewards are protected from being claimed again after reconnecting.
Free Lumber Case rewards now show their result properly after opening.
Added the Free Lumber Case.
Free Cases can reward coins, logs, planks, and have a rare chance to drop pets.
Case charges restore over time and can stack while you are away.
Added the Prestige system.
Prestige rewards now unlock in order:
Prestige 1: Cube
Prestige 2: Ghost
Prestige 3: Fireball
Pets
Prestige pets now have a clearer unlock path.
Other pets can now appear from Free Lumber Cases with a rare drop chance.
Balance & Progression
Improved tree respawn logic across zones.
Bamboo now respawns correctly.
Early zones should refill faster.
Dense/high-value zones now have better respawn pacing.
Fixed log value handling so high-value tree prices cannot be abused on cheaper logs.
Performance
Improved tree spawning performance.
Improved grass streaming.
Reduced several update-time spikes while moving through the forest.
Improved pet trail behavior and general stability.
UI
Updated the main menu layout.
Added Free Case charge and countdown info.
Added new Prestige and Free Case windows.
Improved several panels, icons, and reward displays.
Fixed a relog issue that could resubmit already-earned leaderboard progress.
Improved save validation against suspicious progress.
Added stricter handling for invalid or exploited saves.
Auto-attack is now enabled by default; you no longer need to click your mouse repeatedly - just hold down the right mouse button and walk up to a tree, and your character will immediately start chopping it down automatically!
New missions have been added - they actually make sense now! Check the window for the “O” button.
We've fixed a performance optimization bug that was causing lobby owners to experience significant drops in FPS - it's been resolved.
We’ve fixed a bug with gates: now, if your gate is closed, it will no longer open because another player’s gate is open!
Fixed player nicknames - there was an issue where the text was cut off at the top and bottom.
We spotted a cheater on the leaderboards under the nickname ButterBoyRS - the player has been punished, their progress reset, and their stats removed from the leaderboard.
Please don’t cheat, because you’re ruining the game for yourself! Let it unfold, because something really cool is coming in the next update!
Any further use of cheats or progress bypasses will be considered a serious violation, and your access to multiplayer and stats will be blocked!