Auto-generated compiler file that sets global using directives and assembly metadata for the Game project. It declares global usings for Sandbox and Blazor components and embeds assembly attributes like addon title, identifiers, engine version, target framework and compilation timestamp.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Character Kit" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "characterkit" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "vendetta" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "vendetta.characterkit" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "29" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-10-07T20:19:12.0316452Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.111.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.111.0")]