I can not wait to see where this goes! I think this game has potential but right now there are a couple things (aside from content cause it is a demo.)
Opinions
The tutorial and start up feels too long and it hurts to restart cause I have to go through basically a running simulator, I think there should be a physical lobby as well as level select so you can view/run the original level but at least skip the first hotel run. Looting seems useless right now and I was execpting it to be more clear or at least useful.
Suggestions
* Add better explainations prior to dying to the monsters. (Like on the notes in the elevator)
* I need more movement and tech to play with rather than JUST sprinting and sliding.
* Generate the world prior to running through it to cut down on lag and if it overlaps then re-move two tiles behind the player.
Issues
It's so laggy in the water section it looks stop motion.
lighting probably needs to be baked rather than simulated.
When I died my player model being a random dude broke the story telling/immersion
Well I am excited to say the least! Also I'm open to help fill in those placeholder index images if you'd be alright to have me help <3
Good luck, have fun and hope this helps. - Green Pug
☺️
Positive
7 reviews
57%
Recommended (4)
29%
Promise (2)
14%
Needs Work (1)