A small Component class named Scope. It hides the GameObject on proxies at start, and provides Show and Hide methods that toggle GameObject.Enabled; Show only enables when not a proxy and the game is running in VR.
using Sandbox;
public sealed class Scope : Component
{
protected override void OnStart()
{
if ( IsProxy )
{
Hide();
}
}
public void Show()
{
if ( !IsProxy && Game.IsRunningInVR)
{
GameObject.Enabled = true;
}
}
public void Hide()
{
GameObject.Enabled = false;
}
}