Spooky Season Patch: the dead finally showed up

Zombie Processes you have to finish off, a cursed wave 13 where the power goes out, a boss that won't stop growing, and trick-or-treat commits. Costumes and a graveyard map until Nov 8.

The game is called Dev Preview of the Dead and, until now, nobody in it was actually dead. That's fixed.

🧟 Zombie Processes

They shamble in from wave 3, and killing one isn't enough. It goes down and lies there as <defunct>. Shoot the body or dash through it before it gets back up (kill -9), or it rises as a ghost that's faster and floats straight through props.

🔦 Wave 13 is cursed

Every 13th wave the build server loses power. The screen goes dark and your aim is the only light. Muzzle flashes, explosions, portals and jack-o'-lanterns light things up for a moment, the music turns into a heartbeat and a music box, and all you can see of the horde is their eyes. Something in a bedsheet is coming. (It's a Placeholder. It's always a Placeholder.)

📈 SCOPE CREEP

A new boss made of feature requests. It starts as an MVP, then it's an MVP + multiplayer, then an MVP + multiplayer + open-world MMO, and it keeps growing for as long as you let it live.

❓ Unlabeled commits

A new card in the commit picker: no message, no diff. Trick or treat: a free rare or epic commit, or a regression ships with the next wave.

🎃 For the season (until Nov 8)

  • Costumes. Some Placeholders come as jack-o'-lanterns or bedsheet ghosts, and T-Posers wear witch hats.
  • gm_graveyard. A new map at night, with a tombstone for everything we shipped (RIP FLASH, RIP CS:S, RIP MY WEEKEND).
  • Pumpkins on every map, and SCOPE CREEP is always the first boss.
  • The main menu dressed up too: a moonlit arena, fog, bats, a spider, cobwebs, a jack-o'-lantern and slime on the logo, and a music box playing somewhere.

Also

  • New patch note: Haunted build. Some of the dead come back, some of them in bedsheets.
  • 3 new achievements: kill -9, Power Restored and Scope Cut.
  • Fixed: the red low-HP vignette stayed on after you healed, and carried over into the next run.
Zombie Processes, the cursed wave 13, SCOPE CREEP and unlabeled commits stay after Halloween. Only the costumes and the graveyard go back in the box.

Spooky Season Patch

19 October 2026
Areas
12 changes in this update

Added

11 changes
Gameplay
  • Zombie Processes - they shamble in from wave 3, and killing one isn't enough. It goes down and lies there defunct: shoot the body or dash through it before it gets back up (kill -9), or it rises as a ghost that's faster and floats straight through props

  • Cursed wave 13 - every 13th wave the build server loses power. The screen goes dark and your aim is the only light, muzzle flashes, explosions, portals and jack-o'-lanterns light things up for a moment, and all you can see of the horde is their eyes. Something in a bedsheet is coming

  • SCOPE CREEP - a new boss made of feature requests. It starts as an MVP, then it's an MVP + multiplayer, then an MVP + multiplayer + open-world MMO, and it keeps growing for as long as you let it live

  • Unlabeled commits - a new card in the commit picker with no message and no diff. Trick or treat: a free rare or epic commit, or a regression ships with the next wave

  • Haunted build - a new patch note: some of the dead come back, some of them in bedsheets

  • Achievements - 3 new ones: kill -9, Power Restored and Scope Cut

Spooky Season, until Nov 8
  • Costumes - some Placeholders come as jack-o'-lanterns or bedsheet ghosts, and T-Posers wear witch hats

  • gm_graveyard - a new map at night, with a tombstone for everything we shipped: RIP FLASH, RIP CS:S, RIP MY WEEKEND

  • Pumpkins - jack-o'-lanterns on every map, and SCOPE CREEP is always the first boss

  • Main menu - dressed up too: a moonlit arena, fog, bats, a spider, cobwebs, a jack-o'-lantern and slime on the logo, and a music box playing somewhere

  • After Halloween - Zombie Processes, the cursed wave 13, SCOPE CREEP and unlabeled commits stay. Only the costumes and the graveyard go back in the box

Fixed

1 change
  • Low HP vignette - the red screen edge stayed on after you healed, and carried over into the next run

people
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