The Career Update: every run counts now

Every run's score is career XP now: 15 ranks from Intern to Retired, rerolls, git revert, your pick of starting weapon, crunch mode, dress codes and four new commits.

Until now, every run of Dev Preview of the Dead started from zero. Die on wave 6 and you had nothing to show for it. Not anymore.

📈 The career

Every run's score is career XP. Climb 15 ranks, from Intern to Retired, and every promotion unlocks something. If you've played before, you start at the rank you've already earned: your lifetime score is on the books. The first build of the day earns double XP, and the daily build +50% on top.

🔓 What you unlock

  • git rebase: reroll a commit offer. Later, git rebase -i: reroll twice.
  • git revert: take a commit out of the pool for the rest of the build.
  • Pick your stack: choose your starting weapon. Later the full stack: launcher, laser and crowbar too.
  • Crunch mode I, II and III: tougher enemies for up to x2.2 score.
  • Dress codes: a black hoodie, and for whoever retires, a golden playtester.

🦆 Four new commits

  • Code review: enemies at full health take +40% damage. Harshest on the first pass.
  • Pair programming: a second playtester joins your run. They shoot what you shoot. Mostly.
  • Hotfix: once per wave, dropping below 30% HP heals you and knocks everything back. Straight to production.
  • Rubber duck: every few seconds a rubber duck flies at the toughest enemy nearby and explains it to death.
The daily build stays fair: every commit is in its pool and none of the perks apply, so it's the same build for everyone.

Also: the controls on the title screen no longer wrap onto a second line.

Career

22 October 2026
Areas
12 changes in this update

Added

11 changes
Career
  • Career - every run's score is career XP. 15 ranks from Intern to Retired, each one unlocks something. Players from before start at the rank they've earned

  • XP bonuses - the first build of the day earns double XP, daily build runs +50%

  • git rebase - reroll a commit offer (2 per build at Co-founder)

  • git revert - take a commit out of the pool for the rest of the build

  • Pick your stack - choose your starting weapon, the full stack at CTO

  • Crunch mode - tougher enemies for up to x2.2 score, three levels

  • Dress codes - a black hoodie, and a golden playtester for whoever retires

New commits
  • Code review - enemies at full health take +40% damage

  • Pair programming - a second playtester joins your run

  • Hotfix - once per wave, dropping below 30% HP heals you and knocks enemies back

  • Rubber duck - every few seconds a rubber duck flies at the toughest enemy and explains it to death

Improved

1 change
  • Title screen - the controls no longer wrap onto a second line

people
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