49 changes in this update

Added

16 changes
  • New industrial custody lobby and central Administrator chamber

  • New post-intro visual identity inspired by degraded terminals, low-resolution displays and industrial machinery

  • New Subject Record menu with character customization

  • New hairstyle, eye and body-color customization options

  • New Archives menu containing custody records and gameplay information

  • New Bots configuration menu for private and test sessions

  • New graphics, audio and keybinding settings

  • New perk selection system before Trials

  • New sentence system with reductions, extensions and sanctions

  • New Initiator system for the player who activates the Administrator

  • New Administrator dialogue and system messages

  • New first-time custody introduction sequence

  • New fake cheerful opening sequence before the system breach

  • New post-breach HUD for sentence, Trial information, privileges and interaction prompts

  • New character models with exaggerated eyes, modular hairstyles and customizable colors

  • New Trial presentation, countdown and result screens

Improved

12 changes
  • Completely reworked the game's art direction and atmosphere

  • Reworked the main lobby to better communicate the prison and custody theme

  • Reworked the button into the Administrator, the central entity connecting the game's narrative and Trials

  • Improved environmental lighting with colder tones, stronger occlusion and directional lighting

  • Improved UI readability while preserving the degraded pixel-terminal aesthetic

  • Improved interaction prompts and hold-to-activate feedback

  • Improved sentence feedback so rewards and punishments are easier to understand

  • Improved multiplayer Trial flow and transitions between lobby, perk selection and gameplay

  • Improved character silhouettes, hair variety and facial expression options

  • Improved visual consistency between menus, HUD elements and in-world interfaces

  • Improved the distinction between the cheerful introductory facade and the post-breach game

  • Improved Trial environments to match the new industrial visual language

Fixed

10 changes
  • Fixed several Trial reset and cleanup issues between rounds

  • Fixed players occasionally retaining incorrect state after a Trial

  • Fixed interaction prompts remaining visible after leaving interactable objects

  • Fixed sentence values not always updating correctly after Trial results

  • Fixed multiple UI panels overlapping or remaining open during gameplay

  • Fixed several character customization options not updating correctly

  • Fixed player state indicators displaying incorrect information

  • Fixed various multiplayer synchronization issues during Trial transitions

  • Fixed several collision and navigation problems in Trial arenas

  • Fixed multiple minor visual, UI and localization issues

Removed

5 changes
  • Removed the previous post-intro colorful visual direction

  • Removed the old lobby presentation

  • Removed outdated HUD elements that no longer matched the custody system

  • Removed several legacy UI layouts replaced by the new post-breach interface

  • Removed obsolete Trial logic and unused prototype systems

Known Issues

6 changes
  • Some Trials may still contain edge-case reset or interaction issues

  • Some visual effects and Trial environments are still undergoing final polish

  • Character hair may clip with the body in some animations

  • Bots may behave incorrectly in a small number of Trial layouts

  • Some UI elements may scale imperfectly on unusual aspect ratios

  • Minor lighting and performance inconsistencies may occur on lower graphics settings