New industrial custody lobby and central Administrator chamber
New post-intro visual identity inspired by degraded terminals, low-resolution displays and industrial machinery
New Subject Record menu with character customization
New hairstyle, eye and body-color customization options
New Archives menu containing custody records and gameplay information
New Bots configuration menu for private and test sessions
New graphics, audio and keybinding settings
New perk selection system before Trials
New sentence system with reductions, extensions and sanctions
New Initiator system for the player who activates the Administrator
New Administrator dialogue and system messages
New first-time custody introduction sequence
New fake cheerful opening sequence before the system breach
New post-breach HUD for sentence, Trial information, privileges and interaction prompts
New character models with exaggerated eyes, modular hairstyles and customizable colors
New Trial presentation, countdown and result screens
Completely reworked the game's art direction and atmosphere
Reworked the main lobby to better communicate the prison and custody theme
Reworked the button into the Administrator, the central entity connecting the game's narrative and Trials
Improved environmental lighting with colder tones, stronger occlusion and directional lighting
Improved UI readability while preserving the degraded pixel-terminal aesthetic
Improved interaction prompts and hold-to-activate feedback
Improved sentence feedback so rewards and punishments are easier to understand
Improved multiplayer Trial flow and transitions between lobby, perk selection and gameplay
Improved character silhouettes, hair variety and facial expression options
Improved visual consistency between menus, HUD elements and in-world interfaces
Improved the distinction between the cheerful introductory facade and the post-breach game
Improved Trial environments to match the new industrial visual language
Fixed several Trial reset and cleanup issues between rounds
Fixed players occasionally retaining incorrect state after a Trial
Fixed interaction prompts remaining visible after leaving interactable objects
Fixed sentence values not always updating correctly after Trial results
Fixed multiple UI panels overlapping or remaining open during gameplay
Fixed several character customization options not updating correctly
Fixed player state indicators displaying incorrect information
Fixed various multiplayer synchronization issues during Trial transitions
Fixed several collision and navigation problems in Trial arenas
Fixed multiple minor visual, UI and localization issues
Removed the previous post-intro colorful visual direction
Removed the old lobby presentation
Removed outdated HUD elements that no longer matched the custody system
Removed several legacy UI layouts replaced by the new post-breach interface
Removed obsolete Trial logic and unused prototype systems
Some Trials may still contain edge-case reset or interaction issues
Some visual effects and Trial environments are still undergoing final polish
Character hair may clip with the body in some animations
Bots may behave incorrectly in a small number of Trial layouts
Some UI elements may scale imperfectly on unusual aspect ratios
Minor lighting and performance inconsistencies may occur on lower graphics settings