🧪 Playtest course is open

  A brand new course is up in Course Select for a limited time.
   Two new holes: REAPER'S REST and GARDEN FIELDS
   Times count for the global leaderboard like any other course
   Runs are saved as replays
   Only available for around 2 weeks, so jump in while it's hot

  This one is a feedback test for a new course family, so let me know what feels good or off in there. Your input      shapes the next pass.

  ⚙️ New deadly obstacles

  The newer courses are now crawling with hazards:
   Spinning saws that ride rails and reset your hole on contact
   Launch pads that slam you into the air
   Prowling zombies that chase your ball if it gets too close
   Pinball bumpers that can save your line or wreck it
  Each one behaves a little differently. Feel them out.

  🐛 Report a bug from anywhere

  You can now flag anything weird straight from the pause menu.
   Pause → Report a bug → pick a category → drop a short note
   Screenshot is captured automatically and uploaded with your report
   Every report lands in my queue and gets read

  🏆 Leaderboards cleaned up

  Global course standings got a serious cleanup:
   Aborted runs no longer poison the boards
   Bogus times that snuck onto the top have been wiped
   The WR / TOP10 celebration now triggers off the real server result instead of a stale local copy

  🎬 Replays line up perfectly

  All dynamic obstacles (saws, zombies, launch pads, bumpers) now reset to the same starting state at the beginning of
  every run, including replays.
   Watching a ghost plays out against the exact same obstacle timing the original runner saw
   No more drift between live runs and recorded ones

  💬 Chat got polished

  A few quality-of-life tweaks on the global chat:
   Every message shows a small timestamp at the end of the line
   Press Y opens AND focuses the chat box in one go
   The "Press Y to chat" hint is bigger and easier to read

  🎚️ Power meter, your way

  Three styles to pick from in Settings:
   Vertical (classic bar above the ball)
   Horizontal (flat bar across the screen)
   Circular (dial that fills clockwise around the ball)
  The change applies live, even mid-charge.

  🎛️ Settings that actually work

  A bunch of settings finally do what they say:
   Invert Mouse Y is wired in
   Camera Shake now applies on every shake source (strike, hole sink, missile impact) and defaults to Light for a calmer feel.
   Mouse Sensitivity / FOV / Master Volume each gained explicit −/+ buttons so you can dial in a precise value

  📰 What's New popup got a rework

  The patch-notes popup is now a real dev feed, not a one-shot.
   Newest update auto-expands when you arrive in the menu
   You can scroll back through every previous update
   Click SEE ALL in the news panel anytime to reopen it

  🔒 What's not changing

   Your unlocked cosmetics (skins / trails / hole FX)
   The core gameplay (charge, shoot, sink)
   Your past times on the existing per-hole leaderboards

  📢 What's next

  I'm shifting focus to:
   Brand new full-length courses (more holes, more variety)
   Continued map polish on existing levels
   More dynamic obstacles to keep runs fresh
   UI rework on the gameplay HUD (clarity, readability, feedback)
   Settling the playtest format so feedback actually shapes the next ship

  Once those are in a solid place, I'll start tackling deeper multiplayer features.

  🙏 Thank you

Huge thanks to everyone who's already dropped feedback and to all of you supporting the project with likes and favorites. I'm solo on Golf Split, juggling bug fixes, new maps, polish, and multiplayer all at once, and your input genuinely shapes what gets done next. Really appreciate the support ❤️
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.