Added bots to the lobby and match. Now compete against as many "people" as you want
Added buttons to the lobby to add/remove them on the fly
Winner crown is now attached to the players head bone and moves appropriately with the character
Added session leaderboard to keep track of wins
Added crown above the previous round winner
Added stats and achievements
Cleaned up the lobby player board
Removed the ready state indicator in the lobby
Changed the game launch mode from `Normal` to `Quickplay`. This way players will automatically join into an existing lobby if one exists.
Fixed null exception for elimination sound and confetti sounds
Loading screen should no longer flash when transition from game to lobby
Return players to lobby when host leaves mid-game
Player controls HUD is now disabled on Victory screen and no longer has a duplicate
Lobby image now displays for all players
Added info board to the lobby that shows controls
Added player controls HUD for "Dive" with mouse button left
Updated elimination sound to play globally rather than positionally
Updated lobby to start game if exactly 50% or greater players are ready
Swapped the elimination and confetti sounds to royalty free sounds
Updated tile trigger collider from box to plane, improving accuracy of collisions
Updated lobby to start game when majority of players ready, instead of all
Updated game music to loop
Updated lobby music to loop
Increased lobby ready area size
Fixed so all players hear sound effect for when a player is eliminated
Increased physics tickrate from 50 to 100, helps to prevent clipping through tiles
Increased game killbox size to prevent players falling forever