- Added bots to the lobby and match. Now compete against as many "people" as you want
- Added buttons to the lobby to add/remove them on the fly
- Winner crown is now attached to the players head bone and moves appropriately with the character
- Added session leaderboard to keep track of wins
- Added crown above the previous round winner
- Added stats and achievements
- Cleaned up the lobby player board
- Removed the ready state indicator in the lobby
- Changed the game launch mode from `Normal` to `Quickplay`. This way players will automatically join into an existing lobby if one exists.
- Fixed null exception for elimination sound and confetti sounds
- Loading screen should no longer flash when transition from game to lobby
- Return players to lobby when host leaves mid-game
- Player controls HUD is now disabled on Victory screen and no longer has a duplicate
- Lobby image now displays for all players
- Added info board to the lobby that shows controls
- Added player controls HUD for "Dive" with mouse button left
- Updated elimination sound to play globally rather than positionally
- Updated lobby to start game if exactly 50% or greater players are ready
- Swapped the elimination and confetti sounds to royalty free sounds
- Updated tile trigger collider from box to plane, improving accuracy of collisions
- Updated lobby to start game when majority of players ready, instead of all
- Updated game music to loop
- Updated lobby music to loop
- Increased lobby ready area size
- Fixed so all players hear sound effect for when a player is eliminated
- Increased physics tickrate from 50 to 100, helps to prevent clipping through tiles
- Increased game killbox size to prevent players falling forever