UI Overhaul - Introducing three new arenas: Crossroads, Pier, and Dohyo!
Background Terrain - Added background terrain to improve the environment and overall map presentation.
UI Overhaul - Updated the in-game UI styling for a cleaner, more polished look.
Improved Steering - Increased wheel recentering speed and reduced steering delay for more responsive handling.
Suspension Fixes - Fixed suspension issues and wheels clipping through the ground during high-speed turns.
Collision Improvements - Improved vehicle collisions at 90-degree angles for more consistent and predictable impacts.
Handbrake Improvements - The handbrake now properly brings vehicles to a stop at low speeds.
Hill Climbing Fix - Vehicles can now climb hills as intended. Gravity is no longer winning every time.
Highway Map Fixes - Fixed various issues on the Highway map.
Navmesh Improvements - Fixed and improved navmesh navigation across maps.
In-Game Changelog Removed - The in-game changelog has been removed. All future updates and changes will be announced here instead. One less menu to maintain, one more reason to check the announcements!
Rank System
Player list now displays vehicles knocked off the arena and falls
Economy changes, increased rewards for knock-offs and wins
Collision system simplified, it’s now closer to how it worked in previous versions. The previous system was overcomplicated, which led to unpredictable behavior. The new system is simpler, more consistent, and more fun to play with.
Vehicle balancing
UI improvements
Cosmetic item system improvements
The map count is criminally low. I’m cooking up more.
Added vehicle cosmetic items and their installation in the Hub.
Added 2 paintjob crates.
Added 8 exclusive colors.
Added 2 wheel crates.
Added 14 custom wheels.
Improved cornering behavior at high speeds.
Various UI improvements and fixes.
Added Spectate Mode.
Added a new helicopter-based spectate camera.
Added a daily playtime reward.
Scratch cards added to the store.
Improved AI vehicle behavior and performance.
Fixed AI behavior issues across different maps.
Added AI bots to fill matches.
Added vehicle pushing mechanics.
Added camera shake
Improved vehicle-to-vehicle collision physics.
Improved and polished the user interface.
Enhanced the camera system.
Restored the Santos map.
Fixed operation canceled exception
Added a daily rewards system for playing matches.
Balanced vehicle handling and controls.
Improved and polished the user interface.
Added the Highway map.
Added the Nitrous system.
Improved and polished the user interface.
Gameplay balance adjustments.
Fixed an issue where matches could fail to end after the time limit if no players were alive.
Fixed an issue causing players to become stuck in spectator mode due to packet loss.
Fixed a camera rotation issue that could occur after changing maps.
Added the Citadel and Lagoon maps.
Implemented a map voting system.
Reduced round duration to 10 minutes.
Reduced the time required to win to 180 seconds.
Collision effects now also trigger when hitting world objects, not just other players.
Balanced maps to improve match flow and gameplay.
Further balanced and refined the collision system.
Fixed the Roamer's collider.
Campers haha
Rebuilt the collision system from scratch using a tick-based approach (hopefully nothing explodes 😭🙏).
Vehicles are now slightly faster.
Fixed an issue on the Santos map where players could get stuck near the jump ramp.
Updated and polished the leaderboard UI.
Added a Discord button and invite link.
Added an in-game player list.
Added leaderboards for wins, money earned, and players pushed.
Reduced match duration to 16 minutes and lowered the win requirement to 240 points.
Reward multipliers: Public Lobby x3, Friends Only x1.
Various UI improvements across the game and menus.
Improved the Ventura map.