using System;
using System.Linq;
namespace VNBase.UI;
public partial class CharacterPortraits
{
#pragma warning disable CA1822
private bool HasCharacters => Player?.State.Characters.Any() == true;
#pragma warning restore CA1822
protected override int BuildHash()
{
return HashCode.Combine( Player?.State.DialogueText, Player?.State.Characters.Count, HasCharacters );
}
}