Systems/Player/ScriptPlayer.History.cs
using VNScript;
using System.Collections.Generic;
namespace VNBase;
public sealed partial class ScriptPlayer
{
/// <summary>
/// All previously shown dialogue entries
/// </summary>
public List<HistoryEntry> DialogueHistory { get; } = [];
/// <summary>
/// Adds a dialogue entry to history
/// </summary>
private void AddToDialogueHistory( Script.Dialogue dialogue, Script.Label label )
{
DialogueHistory.Add( new HistoryEntry( dialogue, label ) );
}
/// <summary>
/// Represents dialogue that was actually displayed to the player
/// </summary>
public readonly struct HistoryEntry( Script.Dialogue dialogue, Script.Label label )
{
public Script.Dialogue Dialogue { get; } = dialogue;
public Script.Label Label { get; } = label;
}
}