using System;
using System.Linq;
namespace VNBase.UI;
public partial class DialogueHistory
{
private bool IsInputPressed => Settings?.HistoryInputs.Any( x => x.Pressed ) ?? false;
public override void Tick()
{
if ( IsInputPressed )
{
ToggleVisibility();
}
}
protected override int BuildHash()
{
return HashCode.Combine( Player?.DialogueHistory.Count );
}
}