Systems/VNScript/Script/Label.cs
using System.Collections.Generic;
using VNBase.Assets;
namespace VNScript;
public partial class Script
{
public class Label
{
public string Name { get; set; } = string.Empty;
public List<Dialogue> Dialogues { get; set; } = [];
public List<Character> Characters { get; set; } = [];
public List<Choice> Choices { get; set; } = [];
public List<IAsset> Assets { get; set; } = [];
public Input? ActiveInput { get; set; }
public After? AfterLabel { get; set; }
internal IEnvironment Environment { get; set; } = new EnvironmentMap();
}
}