🎮 Game

Turn-based hex strategy with lobbies, AI placeholders, units, buildings and upgrades. GameManager runs the turn loop, spawns hex tiles and objects, and syncs state over the network. Objects like ObjectHex, ObjectUnit, ObjectBuilding and Upgrade drive gameplay, with Razor HUDs for menu and in-game commands and a simple text popup system for feedback.

🐞 Possible Bugs

Game/GamePlayer.cs
DoMovement calls GUi.OnUpgradeClicked twice when releasing a dragged upgrade, so the UI click handler runs twice.