Interface definition for team spawn times in the KOTH game mode. It declares two read-only float properties, TSpawnTime and CTSpawnTime, presumably representing spawn delays for two teams.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KOTH;
internal interface ITeamSpawnTime
{
float TSpawnTime { get; }
float CTSpawnTime { get; }
}