Razor UI component for the player's crosshair. It renders a simple circle div when a local PlayerPawn exists and provides BuildHash to indicate when the component should re-render based on the Player and their current equipment.
@namespace KOTH.UI
@inherits Panel
@attribute [StyleSheet]
@if ( !Player.IsValid() )
return;
<root>
<div class="circle"></div>
</root>
@code
{
/// The player
public PlayerPawn Player => PlayerState.Local.PlayerPawn;
protected override int BuildHash()
{
if ( !Player.IsValid() || !Player.CurrentEquipment.IsValid() )
return 0;
return HashCode.Combine(Player, Player.CurrentEquipment);
}
}