Auto-generated assembly metadata and global using imports for the Game project. It sets global usings for Sandbox and Blazor components and embeds assembly metadata like addon title, identifiers, compile time, engine version, and target framework.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "FPS Starter Kit" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "fps-starter-kit" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "xaz" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "xaz.fps-starter-kit" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "6/15/2026 5:36:58 AM" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "25" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.119.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.119.0")]