An enum that describes how a ShaderEffect should capture the framebuffer behind its UI panel before drawing. It has three values: None, Sharp, and Blurred.
namespace Goo;
/// <summary>How a <see cref="ShaderEffect"/> grabs the framebuffer behind its panel before drawing.</summary>
public enum GrabMode
{
/// <summary>No grab. For procedural or self-contained shaders that do not read the backdrop.</summary>
None,
/// <summary>Grab the raw framebuffer (FrameBufferCopyTexture). For shaders that sample the backdrop sharp.</summary>
Sharp,
/// <summary>Grab a gaussian-blurred framebuffer mip chain. For backdrop-blur effects (frosted glass, aero).</summary>
Blurred,
}