Code/ImXGUI/ImXGUISystem.cs
using Sandbox;
namespace XGUI.ImmediateMode;
public class ImXGUISystem : GameObjectSystem
{
public ImXGUISystem( Scene scene ) : base( scene )
{
var currentScene = scene;
Listen( Stage.StartUpdate, 10, () => { ImXGUI.NewFrame( "OnUpdate", currentScene ); }, "StartImXGUIFrame" );
Listen( Stage.FinishUpdate, 10, () => { ImXGUI.EndFrame( "OnUpdate" ); }, "FinishImXGUIFrame" );
Listen( Stage.StartFixedUpdate, 10, () => { ImXGUI.NewFrame( "OnFixedUpdate", currentScene ); }, "StartImXGUIFrame_FixedUpdate" );
Listen( Stage.FinishFixedUpdate, 10, () => { ImXGUI.EndFrame( "OnFixedUpdate" ); }, "FinishImXGUIFrame_FixedUpdate" );
}
}