Reduced the number of rounds before map rotation
Changed from 15 rounds to 10 rounds
Reduced reserve ammo capacity for Extra Shop weapons.
☣️ Zombie AirDrop Update
Zombie AirDrops have been added.
Airdrops now drop 2 crates at the same time
🔴 Red crate for humans
🟢 Green crate for zombies
The zombie crate contains 1 random item from the Zombie Extra Shop:
Zombie Rage
-Increased movement speed and higher jumps
Thick Skin
-Reduced knockback from human weapons and increased health
Antidote
-Turns an infected player back into a human (only works if there are more than 2 zombies alive in the round)
Warm Up Update
-Added zombie ambient sounds.
Zombies now make properly creepy noises.
-Added last minute wave music
The final minute of each wave now has music to make survival feel even more intense
-Added Airdrops
Airdrops can now appear during Warm Up and contain random weapons from the Extra Shop
-Added Warm Up records to the leaderboard
The leaderboard now has a separate section for Warm Up mode records
Now you can officially put your name in history by surviving more waves than everyone else. Human ambition is a terrifying thing.
New Warm Up Mode
This mode activates automatically when there are fewer than 4 players on the server.
The idea is simple: it’s basically a small PvE mode where you and your friends can fight zombie waves while waiting for enough players to join the main game mode. Because staring at an empty lobby is only fun for psychopaths.
Credits earned during Warm Up can be used later in the full Zombie Mod once the server reaches 4+ players.
Yes, you can farm credits in advance.
And yes, this is also a good way to test different weapons from the Extra Shop, since credits are earned pretty quickly there.
1 zombie = 1 credit
As soon as the server reaches 4 or more players, it will automatically switch back to the classic Zombie Mod mode.
New item in Zombie Shop: Thick Skin
Reduces knockback from human weapons by 50%
Sets HP to 2500
Lasts until death
The first zombie each round now receives Thick Skin by default
This buff lasts until the zombie’s first death
Extra weapons no longer have infinite ammo
If you survive the round without getting infected, your extra weapon carries over to the next round with the remaining ammo
Optimized shooting effects
FPS drops when shooting surfaces or zombies should no longer be as severe
Fixed FPS drops when opening the leaderboard(At least in theory. Needs a lot of players to properly test this. You know what to do.)
Updated and improved HUD for better clarity and overall feel
New Map
zm_assault_1337 added
An enhanced version of cs_assault from Counter-Strike, adapted for Zombie Mod
Old-school vibe included, along with textures straight from 20 years ago. Time travel without the side effects
Map Rotation
* Added automatic map rotation
* Maps now switch every 15 rounds
* Currently 2 maps available, more coming in future updates
Extra Shop Weapons
Added 5 new weapons to the Extra Shop:
* Dual Sawed-Off Shotguns
* Guitar (automatic weapon)
* Violin (automatic weapon)
* USAS (drum shotgun)
* Gatling (shotgun minigun)
New Features
* Added weapon drop system (press G)
* Extra weapons from the shop and airdrops now **carry over to the next round** if you survive without getting infected
* Airdrops now spawn twice per round. Because one was apparently not enough chaos
New Standard Weapons
* M4A1
* MP5
* AKM
New Extra Shop Items
* Minigun
* Pump Shotgun
* M9 Bayonet *(strong zombie knockback)*
New Mechanic: Airdrop
Each round now has a chance for an Airdrop to appear somewhere on the map.
This event is made for humans only. Inside the crate you’ll find one random item from the Extra Shop.
Other Changes
* Added a live leaderboard screen on the map that updates in real time and shows the most effective players overall.
* Added last minute round music to increase tension when survival starts looking unlikely.
* Added a new player collision system. This should fix cases where players fell through textures or got stuck in broken geometry.
**Version 1.1 Patch Notes**
** New Systems**
Added persistent **Credits Economy** with HUD counter and purchase popups.
Added **Human Extra Shop** and **Zombie Extra Shop** (hold **B** to open).
**Human Shop**
Added **Requiem** special revolver.
Added **Armor Vest**:
-Blocks 2 zombie infection hits.
-Breaks after second block.
-Prevents re-purchase while active.
** Zombie Shop**
:rage: Added **Zombie Rage**:
-Increased movement speed.
-Higher jump.
-Increased FOV.
-Red screen effect.
-Purchase sound + ambient rage sound.
-Lasts 60 seconds.
-Ends automatically on timer, round end, or cure.
Added **Antidote**:
-Can only be used when 2+ zombies are alive.
-Turns zombie back into human.
-Restores normal human loadout.
-Re-enables Human Shop access.
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**Round MVP System**
At the end of each round, players now see MVP awards:
**Serial Killer** – Most zombie kills
**Best Infector** – Most humans infected
**Heavy Hitter** – Most damage dealt to zombies
**Bloodhound** – Infected the last surviving human
** Improved Scoreboard**
The TAB scoreboard now tracks:
-Kills
-Infections
-Credits
-Deaths
-Ping
**Player Name Display**
Looking at another player now shows their name above the crosshair.
Humans appear in **yellow**
Zombies appear in **green**
**Weapon Spawn Fix**
Fixed an issue where some players could spawn without their default weapons.
**Zombie Respawn Fixes**
Fixed several zombie respawn issues, including:
-instant respawn after death
-respawning at death location
Zombies now correctly respawn at spawn points after the timer.
**Kill Tracking Fix**
Fixed a bug where only the host received kill stats.
Kills now count correctly for all players.