- New models for all attack towers: rotating tops track the Maniac, the missile battery swivels its launch rack, watchtowers shoot from a bow
- Real projectiles: arrows, ice arrows, cast-iron mortar cannonballs and missiles launched right off the rack
- Cannonballs and missiles can be dodged - damage is dealt by the explosion at the impact point, and mortar shells arc into the ground
- Explosion effects with fire and smoke, ice trails, missile exhaust flames, muzzle flashes and explosion sounds
- Towers now fire only after actually turning to face the target
- Rain is much denser and splashes are visible twice as far
- Vegetation renders 1.5x farther
- Smaller download size
- The Maniac respawns properly after dying (a bug prevented respawn when the Maniac wasn't the host)
- The Exit can no longer be built before its unlock day
- Anchor teleport cooldown is now 5 minutes
- Long skill names no longer get cut off on the skill bar
- Removed duplicate popup hints
- Full English localization - UI, building and research descriptions, in-game messages, and the arena portal.
- Chat notices now appear in each player's own language (RU or EN).
- Host game settings when creating a match: Survivors to start, Max survivors, Maniac head start, Exit day, Day and Night length, Starting gold, Countdown, and Post-match pause.
- Rich stone veins out in the open - a big payout per hit, but exposed to the Maniac (risk vs reward).
- Download size cut from ~6 GB to ~0.6 GB (trimmed unused high-res textures and assets).
- Survivors now start with 300 gold - enough for the first investment into the Safe.
- Merged static scene geometry and other optimizations for smoother performance.
- Large resource-gather numbers no longer get clipped in the HUD.
- Upgrading a building no longer launches or kills a player standing right next to it.
- Leftover sandbox mode and its spawn menu - the game now boots straight into a clean match.
- Experimental cloud toggles removed from settings (quality presets and TAA remain).