New models for all attack towers: rotating tops track the Maniac, the missile battery swivels its launch rack, watchtowers shoot from a bow
Real projectiles: arrows, ice arrows, cast-iron mortar cannonballs and missiles launched right off the rack
Cannonballs and missiles can be dodged - damage is dealt by the explosion at the impact point, and mortar shells arc into the ground
Explosion effects with fire and smoke, ice trails, missile exhaust flames, muzzle flashes and explosion sounds
Towers now fire only after actually turning to face the target
Rain is much denser and splashes are visible twice as far
Vegetation renders 1.5x farther
Smaller download size
The Maniac respawns properly after dying (a bug prevented respawn when the Maniac wasn't the host)
The Exit can no longer be built before its unlock day
Anchor teleport cooldown is now 5 minutes
Long skill names no longer get cut off on the skill bar
Removed duplicate popup hints
Full English localization - UI, building and research descriptions, in-game messages, and the arena portal.
Chat notices now appear in each player's own language (RU or EN).
Host game settings when creating a match: Survivors to start, Max survivors, Maniac head start, Exit day, Day and Night length, Starting gold, Countdown, and Post-match pause.
Rich stone veins out in the open - a big payout per hit, but exposed to the Maniac (risk vs reward).
Download size cut from ~6 GB to ~0.6 GB (trimmed unused high-res textures and assets).
Survivors now start with 300 gold - enough for the first investment into the Safe.
Merged static scene geometry and other optimizations for smoother performance.
Large resource-gather numbers no longer get clipped in the HUD.
Upgrading a building no longer launches or kills a player standing right next to it.
Leftover sandbox mode and its spawn menu - the game now boots straight into a clean match.
Experimental cloud toggles removed from settings (quality presets and TAA remain).